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lokinet/llarp/pathbuilder.hpp

90 lines
2.1 KiB
C++

#ifndef LLARP_PATHBUILDER_HPP_
#define LLARP_PATHBUILDER_HPP_
#include <pathset.hpp>
#include <atomic>
namespace llarp
{
namespace path
{
// milliseconds waiting between builds on a path
constexpr llarp_time_t MIN_PATH_BUILD_INTERVAL = 10 * 1000;
struct Builder : public PathSet
{
protected:
/// flag for PathSet::Stop()
std::atomic< bool > _run;
public:
bool
CanBuildPaths() const
{
return _run.load();
}
llarp::Router* router;
struct llarp_dht_context* dht;
llarp::SecretKey enckey;
size_t numHops;
llarp_time_t lastBuild = 0;
llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL;
// how many keygens are currently happening
std::atomic< uint8_t > keygens;
/// construct
Builder(llarp::Router* p_router, struct llarp_dht_context* p_dht,
size_t numPaths, size_t numHops);
virtual ~Builder();
virtual bool
SelectHop(llarp_nodedb* db, const RouterContact& prev, RouterContact& cur,
size_t hop, PathRole roles) override;
virtual bool
ShouldBuildMore(llarp_time_t now) const override;
/// return true if we hit our soft limit for building paths too fast
bool
BuildCooldownHit(llarp_time_t now) const;
virtual bool
Stop() override;
bool
ShouldRemove() const override;
llarp_time_t
Now() const override;
void
BuildOne(PathRole roles = ePathRoleAny);
void
Build(const std::vector< RouterContact >& hops,
PathRole roles = ePathRoleAny);
bool
SelectHops(llarp_nodedb* db, std::vector< RouterContact >& hops,
PathRole roles = ePathRoleAny);
void
ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
virtual const SecretKey&
GetTunnelEncryptionSecretKey() const;
virtual void
HandlePathBuilt(Path* p) override;
virtual void
HandlePathBuildTimeout(Path* p) override;
};
} // namespace path
} // namespace llarp
#endif