lokinet/llarp/path/pathbuilder.hpp
2023-10-16 11:05:07 -07:00

150 lines
3.1 KiB
C++

#pragma once
#include "pathset.hpp"
#include <llarp/util/status.hpp>
#include <llarp/util/decaying_hashset.hpp>
#include <atomic>
#include <set>
namespace llarp::path
{
/// limiter for path builds
/// prevents overload and such
class BuildLimiter
{
util::DecayingHashSet<RouterID> m_EdgeLimiter;
public:
/// attempt a build
/// return true if we are allowed to continue
bool
Attempt(const RouterID& router);
/// decay limit entries
void
Decay(llarp_time_t now);
/// return true if this router is currently limited
bool
Limited(const RouterID& router) const;
};
struct Builder : public PathSet
{
private:
llarp_time_t m_LastWarn = 0s;
protected:
/// flag for PathSet::Stop()
std::atomic<bool> _run;
virtual bool
UrgentBuild(llarp_time_t now) const;
/// return true if we hit our soft limit for building paths too fast on a first hop
bool
BuildCooldownHit(RouterID edge) const;
private:
void
DoPathBuildBackoff();
void
setup_hop_keys(path::PathHopConfig& hop, const RouterID& nextHop);
std::string
create_hop_info_frame(const path::PathHopConfig& hop);
public:
Router* const router;
size_t numHops;
llarp_time_t lastBuild = 0s;
llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL;
/// construct
Builder(Router* p_router, size_t numDesiredPaths, size_t numHops);
virtual ~Builder() = default;
util::StatusObject
ExtractStatus() const;
bool
ShouldBuildMore(llarp_time_t now) const override;
/// should we bundle RCs in builds?
virtual bool
ShouldBundleRC() const = 0;
void
ResetInternalState() override;
/// return true if we hit our soft limit for building paths too fast
bool
BuildCooldownHit(llarp_time_t now) const;
/// get roles for this path builder
virtual PathRole
GetRoles() const
{
return ePathRoleAny;
}
BuildStats
CurrentBuildStats() const
{
return m_BuildStats;
}
bool
Stop() override;
bool
IsStopped() const override;
bool
ShouldRemove() const override;
llarp_time_t
Now() const override;
void
Tick(llarp_time_t now) override;
void
BuildOne(PathRole roles = ePathRoleAny) override;
bool
BuildOneAlignedTo(const RouterID endpoint) override;
std::optional<std::vector<RouterContact>>
GetHopsAlignedToForBuild(RouterID endpoint, const std::set<RouterID>& exclude = {});
void
Build(std::vector<RouterContact> hops, PathRole roles = ePathRoleAny) override;
/// pick a first hop
std::optional<RouterContact>
SelectFirstHop(const std::set<RouterID>& exclude = {}) const;
std::optional<std::vector<RouterContact>>
GetHopsForBuild() override;
void
ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
void
HandlePathBuilt(Path_ptr p) override;
void
HandlePathBuildTimeout(Path_ptr p) override;
void
HandlePathBuildFailedAt(Path_ptr p, RouterID hop) override;
};
using Builder_ptr = std::shared_ptr<Builder>;
} // namespace llarp::path