lokinet/llarp/net/ip.hpp
Jeff Becker e060082441
hook every dns for .loki and .snode when applicable
make {n,h}uint{32,16}_t templated type.
2019-05-01 09:40:10 -04:00

223 lines
4.5 KiB
C++

#ifndef LLARP_IP_HPP
#define LLARP_IP_HPP
#include <ev/ev.h>
#include <net/net.hpp>
#include <util/buffer.hpp>
#include <util/time.hpp>
#ifndef _WIN32
// unix, linux
#include <sys/types.h> // FreeBSD needs this for uchar for ip.h
#include <netinet/in.h>
#include <netinet/ip.h>
// anything not win32
struct ip_header
{
#if __BYTE_ORDER == __LITTLE_ENDIAN
unsigned int ihl : 4;
unsigned int version : 4;
#elif __BYTE_ORDER == __BIG_ENDIAN
unsigned int version : 4;
unsigned int ihl : 4;
#else
#error "Please fix <bits/endian.h>"
#endif
#if defined(__linux__)
#define ip_version version
#endif
uint8_t tos;
uint16_t tot_len;
uint16_t id;
uint16_t frag_off;
uint8_t ttl;
uint8_t protocol;
uint16_t check;
uint32_t saddr;
uint32_t daddr;
};
#else
// windows nt
#include <winsock2.h>
typedef struct ip_hdr
{
unsigned char
ip_header_len : 4; // 4-bit header length (in 32-bit words) normally=5
// (Means 20 Bytes may be 24 also)
unsigned char version : 4; // 4-bit IPv4 version
unsigned char ip_tos; // IP type of service
unsigned short ip_total_length; // Total length
unsigned short ip_id; // Unique identifier
unsigned char ip_frag_offset : 5; // Fragment offset field
unsigned char ip_more_fragment : 1;
unsigned char ip_dont_fragment : 1;
unsigned char ip_reserved_zero : 1;
unsigned char ip_frag_offset1; // fragment offset
unsigned char ip_ttl; // Time to live
unsigned char ip_protocol; // Protocol(TCP,UDP etc)
unsigned short ip_checksum; // IP checksum
unsigned int ip_srcaddr; // Source address
unsigned int ip_destaddr; // Source address
} IPV4_HDR;
#define ip_header IPV4_HDR
#define saddr ip_srcaddr
#define daddr ip_destaddr
#define check ip_checksum
#define ihl ip_header_len
#define protocol ip_protocol
#define frag_off ip_frag_offset
#endif
#include <memory>
struct llarp_ev_loop;
namespace llarp
{
namespace net
{
/// a network layer packet
struct NetPacket
{
virtual ~NetPacket(){};
virtual byte_t
Version() const = 0;
virtual byte_t
IPProto() const = 0;
virtual llarp_buffer_t
Buffer() = 0;
virtual llarp_buffer_t
ConstBuffer() const = 0;
};
/// an IPv4 Packet
/// TODO: make it implement NetPacket
struct IPv4Packet
{
static constexpr size_t MaxSize = 1500;
llarp_time_t timestamp;
size_t sz;
byte_t buf[MaxSize];
llarp_buffer_t
Buffer();
llarp_buffer_t
ConstBuffer() const;
bool
Load(const llarp_buffer_t& buf);
struct GetTime
{
llarp_time_t
operator()(const IPv4Packet& pkt) const
{
return pkt.timestamp;
}
};
struct PutTime
{
llarp_ev_loop_ptr loop;
PutTime(llarp_ev_loop_ptr evloop) : loop(evloop)
{
}
void
operator()(IPv4Packet& pkt) const
{
pkt.timestamp = llarp_ev_loop_time_now_ms(loop);
}
};
struct GetNow
{
llarp_ev_loop_ptr loop;
GetNow(llarp_ev_loop_ptr evloop) : loop(evloop)
{
}
llarp_time_t
operator()() const
{
return llarp_ev_loop_time_now_ms(loop);
}
};
struct CompareSize
{
bool
operator()(const IPv4Packet& left, const IPv4Packet& right)
{
return left.sz < right.sz;
}
};
struct CompareOrder
{
bool
operator()(const IPv4Packet& left, const IPv4Packet& right)
{
return left.timestamp < right.timestamp;
}
};
inline ip_header*
Header()
{
return (ip_header*)&buf[0];
}
inline const ip_header*
Header() const
{
return (ip_header*)&buf[0];
}
inline huint32_t
src()
{
return huint32_t{ntohl(Header()->saddr)};
}
inline huint32_t
dst()
{
return huint32_t{ntohl(Header()->daddr)};
}
inline void
src(huint32_t ip)
{
Header()->saddr = htonl(ip.h);
}
inline void
dst(huint32_t ip)
{
Header()->daddr = htonl(ip.h);
}
// update ip packet (after packet gets out of network)
void
UpdateIPv4PacketOnDst(huint32_t newSrcIP, huint32_t newDstIP);
// update ip packet (before packet gets inserted into network)
void
UpdateIPv4PacketOnSrc();
};
} // namespace net
} // namespace llarp
#endif