mirror of
https://github.com/oxen-io/lokinet.git
synced 2024-11-15 12:13:24 +00:00
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "ev.hpp"
|
|
#include "../util/buffer.hpp"
|
|
|
|
namespace llarp
|
|
{
|
|
// Base type for UDP handling; constructed via EventLoop::make_udp().
|
|
struct UDPHandle
|
|
{
|
|
using ReceiveFunc = EventLoop::UDPReceiveFunc;
|
|
|
|
// Starts listening for incoming UDP packets on the given address. Returns true on success,
|
|
// false if the address could not be bound. If you send without calling this first then the
|
|
// socket will bind to a random high port on 0.0.0.0 (the "all addresses" address).
|
|
virtual bool
|
|
listen(const SockAddr& addr) = 0;
|
|
|
|
// Sends a packet to the given recipient, immediately. Returns true if the send succeeded,
|
|
// false it could not be performed (either because of error, or because it would have blocked).
|
|
// If listen hasn't been called then a random IP/port will be used.
|
|
virtual bool
|
|
send(const SockAddr& dest, const llarp_buffer_t& buf) = 0;
|
|
|
|
// Closes the listening UDP socket (if opened); this is typically called (automatically) during
|
|
// destruction. Does nothing if the UDP socket is already closed.
|
|
virtual void
|
|
close() = 0;
|
|
|
|
// Returns the file descriptor of the socket, if available. This generally exists only after
|
|
// listen() has been called, and never exists on Windows.
|
|
virtual std::optional<int>
|
|
file_descriptor()
|
|
{
|
|
return std::nullopt;
|
|
}
|
|
|
|
// Base class destructor
|
|
virtual ~UDPHandle() = default;
|
|
|
|
protected:
|
|
explicit UDPHandle(ReceiveFunc on_recv) : on_recv{std::move(on_recv)}
|
|
{
|
|
// It makes no sense at all to use this with a null receive function:
|
|
assert(this->on_recv);
|
|
}
|
|
|
|
// Callback to invoke when data is received
|
|
ReceiveFunc on_recv;
|
|
};
|
|
} // namespace llarp
|