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https://github.com/oxen-io/lokinet.git
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b4440094b0
- util::Mutex is now a std::shared_timed_mutex, which is capable of
exclusive and shared locks.
- util::Lock is still present as a std::lock_guard<util::Mutex>.
- the locking annotations are preserved, but updated to the latest
supported by clang rather than using abseil's older/deprecated ones.
- ACQUIRE_LOCK macro is gone since we don't pass mutexes by pointer into
locks anymore (WTF abseil).
- ReleasableLock is gone. Instead there are now some llarp::util helper
methods to obtain unique and/or shared locks:
- `auto lock = util::unique_lock(mutex);` gets an RAII-but-also
unlockable object (std::unique_lock<T>, with T inferred from
`mutex`).
- `auto lock = util::shared_lock(mutex);` gets an RAII shared (i.e.
"reader") lock of the mutex.
- `auto lock = util::unique_locks(mutex1, mutex2, mutex3);` can be
used to atomically lock multiple mutexes at once (returning a
tuple of the locks).
This are templated on the mutex which makes them a bit more flexible
than using a concrete type: they can be used for any type of lockable
mutex, not only util::Mutex. (Some of the code here uses them for
getting locks around a std::mutex). Until C++17, using the RAII types
is painfully verbose:
```C++
// pre-C++17 - needing to figure out the mutex type here is annoying:
std::unique_lock<util::Mutex> lock(mutex);
// pre-C++17 and even more verbose (but at least the type isn't needed):
std::unique_lock<decltype(mutex)> lock(mutex);
// our compromise:
auto lock = util::unique_lock(mutex);
// C++17:
std::unique_lock lock(mutex);
```
All of these functions will also warn (under gcc or clang) if you
discard the return value. You can also do fancy things like
`auto l = util::unique_lock(mutex, std::adopt_lock)` (which lets a
lock take over an already-locked mutex).
- metrics code is gone, which also removes a big pile of code that was
only used by metrics:
- llarp::util::Scheduler
- llarp:🧵:TimerQueue
- llarp::util::Stopwatch
218 lines
4.4 KiB
C++
218 lines
4.4 KiB
C++
#ifndef LLARP_THREAD_POOL_HPP
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#define LLARP_THREAD_POOL_HPP
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#include <util/string_view.hpp>
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#include <util/thread/queue.hpp>
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#include <util/thread/threading.hpp>
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#include <atomic>
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#include <functional>
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#include <thread>
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#include <vector>
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namespace llarp
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{
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namespace thread
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{
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class ThreadPool
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{
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// Provide an efficient fixed size threadpool. The following attributes
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// of the threadpool are fixed at construction time:
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// - the max number of pending jobs
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// - the number of threads
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public:
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using Job = std::function< void() >;
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using JobQueue = Queue< Job >;
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enum class Status
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{
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Stop,
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Run,
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Suspend,
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Drain
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};
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private:
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JobQueue m_queue; // The job queue
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util::Semaphore m_semaphore; // The semaphore for the queue.
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std::atomic_size_t m_idleThreads; // Number of idle threads
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util::Mutex m_mutex;
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std::atomic< Status > m_status;
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size_t m_gateCount GUARDED_BY(m_gateMutex);
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size_t m_numThreadsReady
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GUARDED_BY(m_gateMutex); // Threads ready to go through the gate.
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std::mutex m_gateMutex;
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std::condition_variable m_gateCV;
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std::condition_variable m_numThreadsCV;
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std::string m_name;
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std::vector< std::thread > m_threads;
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size_t m_createdThreads;
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void
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join();
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void
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runJobs();
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void
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drainQueue();
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void
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waitThreads();
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void
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releaseThreads();
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void
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interrupt();
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void
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worker();
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bool
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spawn();
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bool
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allThreadsReady() const REQUIRES_SHARED(m_gateMutex)
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{
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return m_numThreadsReady == m_threads.size();
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}
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public:
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ThreadPool(size_t numThreads, size_t maxJobs, string_view name);
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~ThreadPool();
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// Disable the threadpool. Calls to `addJob` and `tryAddJob` will fail.
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// Jobs currently in the pool will not be affected.
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void
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disable();
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void
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enable();
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// Add a job to the bool. Note this call will block if the underlying
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// queue is full.
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// Returns false if the queue is currently disabled.
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bool
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addJob(const Job& job);
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bool
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addJob(Job&& job);
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// Try to add a job to the pool. If the queue is full, or the queue is
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// disabled, return false.
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// This call will not block.
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bool
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tryAddJob(const Job& job);
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bool
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tryAddJob(Job&& job);
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// Wait until all current jobs are complete.
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// If any jobs are submitted during this time, they **may** or **may not**
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// run.
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void
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drain();
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// Disable this pool, and cancel all pending jobs. After all currently
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// running jobs are complete, join with the threads in the pool.
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void
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shutdown();
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// Start this threadpool by spawning `threadCount()` threads.
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bool
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start();
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// Disable queueing on this threadpool and wait until all pending jobs
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// have finished.
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void
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stop();
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bool
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enabled() const;
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bool
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started() const;
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size_t
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activeThreadCount() const;
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// Current number of queued jobs
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size_t
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jobCount() const;
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// Number of threads passed in the constructor
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size_t
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threadCount() const;
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// Number of threads currently started in the threadpool
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size_t
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startedThreadCount() const;
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// Max number of queued jobs
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size_t
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capacity() const;
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};
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inline void
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ThreadPool::disable()
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{
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m_queue.disable();
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}
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inline void
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ThreadPool::enable()
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{
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m_queue.enable();
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}
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inline bool
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ThreadPool::enabled() const
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{
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return m_queue.enabled();
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}
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inline size_t
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ThreadPool::activeThreadCount() const
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{
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if(m_threads.size() == m_createdThreads)
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{
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return m_threads.size() - m_idleThreads.load(std::memory_order_relaxed);
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}
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return 0;
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}
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inline size_t
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ThreadPool::threadCount() const
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{
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return m_threads.size();
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}
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inline size_t
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ThreadPool::startedThreadCount() const
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{
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return m_createdThreads;
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}
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inline size_t
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ThreadPool::jobCount() const
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{
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return m_queue.size();
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}
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inline size_t
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ThreadPool::capacity() const
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{
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return m_queue.capacity();
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}
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} // namespace thread
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} // namespace llarp
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#endif
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