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lokinet/include/llarp.hpp

126 lines
2.1 KiB
C++

#ifndef LLARP_HPP
#define LLARP_HPP
#include <llarp.h>
#include <util/fs.hpp>
#include <util/types.hpp>
#include <ev/ev.hpp>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
struct llarp_ev_loop;
struct llarp_nodedb;
struct llarp_nodedb_iter;
struct llarp_main;
#ifdef LOKINET_HIVE
namespace tooling
{
struct RouterHive;
} // namespace tooling
#endif
namespace llarp
{
class Logic;
struct AbstractRouter;
struct Config;
struct Crypto;
struct CryptoManager;
struct RouterContact;
namespace thread
{
class ThreadPool;
}
struct Context
{
/// get context from main pointer
static std::shared_ptr< Context >
Get(llarp_main *);
Context() = default;
std::unique_ptr< Crypto > crypto;
std::unique_ptr< CryptoManager > cryptoManager;
std::unique_ptr< AbstractRouter > router;
std::shared_ptr< thread::ThreadPool > worker;
std::shared_ptr< Logic > logic;
std::unique_ptr< Config > config;
std::unique_ptr< llarp_nodedb > nodedb;
llarp_ev_loop_ptr mainloop;
std::string nodedb_dir;
bool
LoadConfig(const std::string &fname);
void
Close();
int
LoadDatabase();
int
Setup();
int
Run(llarp_main_runtime_opts opts);
void
HandleSignal(int sig);
bool
Configure();
bool
IsUp() const;
bool
LooksAlive() const;
/// close async
void
CloseAsync();
/// wait until closed and done
void
Wait();
/// call a function in logic thread
/// return true if queued for calling
/// return false if not queued for calling
bool
CallSafe(std::function< void(void) > f);
#ifdef LOKINET_HIVE
void
InjectHive(tooling::RouterHive *hive);
#endif
private:
void
SetPIDFile(const std::string &fname);
bool
WritePIDFile() const;
void
RemovePIDFile() const;
void
SigINT();
bool
ReloadConfig();
std::string configfile;
std::string pidfile;
std::unique_ptr< std::promise< void > > closeWaiter;
};
} // namespace llarp
#endif