lokinet/llarp/router/abstractrouter.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

380 lines
8.6 KiB
C++

#pragma once
#include <llarp/config/config.hpp>
#include <llarp/config/key_manager.hpp>
#include <memory>
#include <llarp/util/types.hpp>
#include <llarp/util/status.hpp>
#include "i_outbound_message_handler.hpp"
#include <vector>
#include <llarp/ev/ev.hpp>
#include <functional>
#include <llarp/router_contact.hpp>
#include <llarp/tooling/router_event.hpp>
#include <llarp/peerstats/peer_db.hpp>
#include <llarp/consensus/reachability_testing.hpp>
#include <optional>
#ifdef LOKINET_HIVE
#include <llarp/tooling/router_event.hpp>
#endif
struct llarp_buffer_t;
struct llarp_dht_context;
namespace oxenmq
{
class OxenMQ;
}
namespace llarp
{
class NodeDB;
struct Config;
struct RouterID;
struct ILinkMessage;
struct ILinkSession;
struct PathID_t;
struct Profiling;
struct SecretKey;
struct Signature;
struct IOutboundMessageHandler;
struct IOutboundSessionMaker;
struct ILinkManager;
struct I_RCLookupHandler;
struct RoutePoker;
namespace dns
{
class I_SystemSettings;
}
namespace net
{
class Platform;
}
namespace exit
{
struct Context;
}
namespace rpc
{
struct LokidRpcClient;
}
namespace path
{
struct PathContext;
}
namespace routing
{
struct IMessageHandler;
}
namespace service
{
struct Context;
}
namespace thread
{
class ThreadPool;
}
namespace vpn
{
class Platform;
}
using LMQ_ptr = std::shared_ptr<oxenmq::OxenMQ>;
struct AbstractRouter : public std::enable_shared_from_this<AbstractRouter>
{
#ifdef LOKINET_HIVE
tooling::RouterHive* hive = nullptr;
#endif
virtual ~AbstractRouter() = default;
virtual bool
HandleRecvLinkMessageBuffer(ILinkSession* from, const llarp_buffer_t& msg) = 0;
virtual const net::Platform&
Net() const = 0;
virtual const LMQ_ptr&
lmq() const = 0;
virtual vpn::Platform*
GetVPNPlatform() const = 0;
virtual const std::shared_ptr<rpc::LokidRpcClient>&
RpcClient() const = 0;
virtual llarp_dht_context*
dht() const = 0;
virtual const std::shared_ptr<NodeDB>&
nodedb() const = 0;
virtual const path::PathContext&
pathContext() const = 0;
virtual path::PathContext&
pathContext() = 0;
virtual const RouterContact&
rc() const = 0;
/// modify our rc
/// modify returns nullopt if unmodified otherwise it returns the new rc to be sigend and
/// published out
virtual void
ModifyOurRC(std::function<std::optional<RouterContact>(RouterContact)> modify) = 0;
virtual exit::Context&
exitContext() = 0;
virtual const std::shared_ptr<KeyManager>&
keyManager() const = 0;
virtual const SecretKey&
identity() const = 0;
virtual const SecretKey&
encryption() const = 0;
virtual Profiling&
routerProfiling() = 0;
virtual const EventLoop_ptr&
loop() const = 0;
/// call function in crypto worker
virtual void QueueWork(std::function<void(void)>) = 0;
/// call function in disk io thread
virtual void QueueDiskIO(std::function<void(void)>) = 0;
virtual std::shared_ptr<Config>
GetConfig() const
{
return nullptr;
}
virtual service::Context&
hiddenServiceContext() = 0;
virtual const service::Context&
hiddenServiceContext() const = 0;
virtual IOutboundMessageHandler&
outboundMessageHandler() = 0;
virtual IOutboundSessionMaker&
outboundSessionMaker() = 0;
virtual ILinkManager&
linkManager() = 0;
virtual const std::shared_ptr<RoutePoker>&
routePoker() const = 0;
virtual I_RCLookupHandler&
rcLookupHandler() = 0;
virtual std::shared_ptr<PeerDb>
peerDb() = 0;
virtual bool
Sign(Signature& sig, const llarp_buffer_t& buf) const = 0;
virtual bool
Configure(std::shared_ptr<Config> conf, bool isSNode, std::shared_ptr<NodeDB> nodedb) = 0;
virtual bool
IsServiceNode() const = 0;
virtual bool
StartRpcServer() = 0;
virtual bool
Run() = 0;
virtual bool
IsRunning() const = 0;
virtual bool
LooksAlive() const = 0;
/// stop running the router logic gracefully
virtual void
Stop() = 0;
/// indicate we are about to sleep for a while
virtual void
Freeze() = 0;
/// thaw from long sleep or network changed event
virtual void
Thaw() = 0;
/// non gracefully stop the router
virtual void
Die() = 0;
/// Trigger a pump of low level links. Idempotent.
virtual void
TriggerPump() = 0;
virtual bool
IsBootstrapNode(RouterID r) const = 0;
virtual const byte_t*
pubkey() const = 0;
/// get what our real public ip is if we can know it
virtual std::optional<std::variant<nuint32_t, nuint128_t>>
OurPublicIP() const = 0;
/// connect to N random routers
virtual void
ConnectToRandomRouters(int N) = 0;
virtual bool
TryConnectAsync(RouterContact rc, uint16_t tries) = 0;
/// called by link when a remote session has no more sessions open
virtual void
SessionClosed(RouterID remote) = 0;
/// returns system clock milliseconds since epoch
virtual llarp_time_t
Now() const = 0;
/// returns milliseconds since started
virtual llarp_time_t
Uptime() const = 0;
virtual bool
GetRandomGoodRouter(RouterID& r) = 0;
virtual bool
SendToOrQueue(
const RouterID& remote, const ILinkMessage& msg, SendStatusHandler handler = nullptr) = 0;
virtual void
PersistSessionUntil(const RouterID& remote, llarp_time_t until) = 0;
virtual bool
ParseRoutingMessageBuffer(
const llarp_buffer_t& buf, routing::IMessageHandler* h, const PathID_t& rxid) = 0;
/// count the number of service nodes we are connected to
virtual size_t
NumberOfConnectedRouters() const = 0;
/// count the number of clients that are connected to us
virtual size_t
NumberOfConnectedClients() const = 0;
virtual bool
GetRandomConnectedRouter(RouterContact& result) const = 0;
virtual void
HandleDHTLookupForExplore(RouterID remote, const std::vector<RouterContact>& results) = 0;
virtual void SetDownHook(std::function<void(void)>){};
/// lookup router by pubkey
/// if we are a service node this is done direct otherwise it's done via
/// path
virtual void
LookupRouter(RouterID remote, RouterLookupHandler resultHandler) = 0;
/// check if newRc matches oldRC and update local rc for this remote contact
/// if valid
/// returns true on valid and updated
/// returns false otherwise
virtual bool
CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) = 0;
/// set router's service node whitelist
virtual void
SetRouterWhitelist(
const std::vector<RouterID>& whitelist, const std::vector<RouterID>& greylist) = 0;
virtual std::unordered_set<RouterID>
GetRouterWhitelist() const = 0;
/// visit each connected link session
virtual void
ForEachPeer(std::function<void(const ILinkSession*, bool)> visit, bool randomize) const = 0;
virtual bool
SessionToRouterAllowed(const RouterID& router) const = 0;
virtual bool
PathToRouterAllowed(const RouterID& router) const = 0;
/// return true if we have an exit as a client
virtual bool
HasClientExit() const
{
return false;
};
virtual path::BuildLimiter&
pathBuildLimiter() = 0;
/// return true if we have at least 1 session to this router in either
/// direction
virtual bool
HasSessionTo(const RouterID& router) const = 0;
virtual uint32_t
NextPathBuildNumber() = 0;
virtual std::string
ShortName() const = 0;
virtual util::StatusObject
ExtractStatus() const = 0;
virtual util::StatusObject
ExtractSummaryStatus() const = 0;
/// gossip an rc if required
virtual void
GossipRCIfNeeded(const RouterContact rc) = 0;
/// Templated convenience function to generate a RouterHive event and
/// delegate to non-templated (and overridable) function for handling.
template <class EventType, class... Params>
void
NotifyRouterEvent([[maybe_unused]] Params&&... args) const
{
// TODO: no-op when appropriate
auto event = std::make_unique<EventType>(args...);
HandleRouterEvent(std::move(event));
}
virtual int
OutboundUDPSocket() const
{
return -1;
}
protected:
/// Virtual function to handle RouterEvent. HiveRouter overrides this in
/// order to inject the event. The default implementation in Router simply
/// logs it.
virtual void
HandleRouterEvent(tooling::RouterEventPtr event) const = 0;
};
} // namespace llarp