lokinet/llarp/vpn/packet_intercept.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

28 lines
712 B
C++

#pragma once
#include <functional>
#include <vector>
#include <llarp/util/types.hpp>
namespace llarp::vpn
{
using PacketSendFunc_t = std::function<void(std::vector<byte_t>)>;
using PacketInterceptFunc_t = std::function<void(std::vector<byte_t>, PacketSendFunc_t)>;
class I_PacketIntercepter
{
public:
virtual ~I_PacketIntercepter() = default;
/// start intercepting packets and call a callback for each one we get
/// the callback passes in an ip packet and a function that we can use to send an ip packet to
/// its origin
virtual void
start(PacketInterceptFunc_t f) = 0;
/// stop intercepting packets
virtual void
stop() = 0;
};
} // namespace llarp::vpn