lokinet/llarp/service/endpoint_state.hpp
Jeff 49b9ad7197
tun code refactor (#1495)
* partial tun code refactor

* take out the trash

* move vpn platform code into llarp/vpn/platform.cpp

* fix hive build

* fix win32

* fix memory leak on win32

* reduce cpu use

* make macos compile

* win32 patches:

* use wepoll for zmq
* use all cores on windows iocp read loop

* fix zmq patch for windows

* clean up cmake for win32

* add uninstall before reinstall option to win32 installer

* more ipv6 stuff

* make it compile

* fix up route poker

* remove an unneeded code block in macos wtf

* always use call to system

* fix route poker behavior on macos

* disable ipv6 on windows for now

* cpu perf improvement:

* colease calls to Router::PumpLL to 1 per event loop wakeup

* set up THEN add addresses

* emulate proactor event loop on win32

* remove excessively verbose error message

* fix issue #1499

* exclude uv_poll from win32 so that it can start up

* update logtag to include directory

* create minidump on windows if there was a crash

* make windows happy

* use dmp suffix on minidump files

* typo fix

* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it

* address feedback from tom

* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
2021-01-11 18:13:22 -05:00

99 lines
2.5 KiB
C++

#ifndef LLARP_SERVICE_ENDPOINT_STATE_HPP
#define LLARP_SERVICE_ENDPOINT_STATE_HPP
#include <hook/ihook.hpp>
#include <router_id.hpp>
#include <service/address.hpp>
#include <service/pendingbuffer.hpp>
#include <service/router_lookup_job.hpp>
#include <service/session.hpp>
#include <service/endpoint_types.hpp>
#include <util/compare_ptr.hpp>
#include <util/decaying_hashtable.hpp>
#include <util/status.hpp>
#include <memory>
#include <queue>
#include <set>
#include <unordered_map>
namespace llarp
{
struct EventLoop;
}
using llarp_ev_loop_ptr = std::shared_ptr<llarp::EventLoop>;
namespace llarp
{
// clang-format off
namespace exit { struct BaseSession; }
namespace path { struct Path; using Path_ptr = std::shared_ptr< Path >; }
namespace routing { struct PathTransferMessage; }
// clang-format on
namespace service
{
struct IServiceLookup;
struct OutboundContext;
struct Endpoint;
struct EndpointState
{
hooks::Backend_ptr m_OnUp;
hooks::Backend_ptr m_OnDown;
hooks::Backend_ptr m_OnReady;
std::set<RouterID> m_SnodeBlacklist;
AbstractRouter* m_Router;
std::shared_ptr<Logic> m_IsolatedLogic = nullptr;
llarp_ev_loop_ptr m_IsolatedNetLoop = nullptr;
std::string m_Keyfile;
std::string m_Name;
std::string m_NetNS;
bool m_ExitEnabled = false;
PendingTraffic m_PendingTraffic;
Sessions m_RemoteSessions;
Sessions m_DeadSessions;
std::set<ConvoTag> m_InboundConvos;
SNodeSessions m_SNodeSessions;
std::unordered_multimap<Address, PathEnsureHook, Address::Hash> m_PendingServiceLookups;
std::unordered_map<Address, llarp_time_t, Address::Hash> m_LastServiceLookupTimes;
std::unordered_map<RouterID, uint32_t, RouterID::Hash> m_ServiceLookupFails;
PendingRouters m_PendingRouters;
llarp_time_t m_LastPublish = 0s;
llarp_time_t m_LastPublishAttempt = 0s;
/// our introset
IntroSet m_IntroSet;
/// pending remote service lookups by id
PendingLookups m_PendingLookups;
/// on initialize functions
std::list<std::function<bool(void)>> m_OnInit;
/// conversations
ConvoMap m_Sessions;
OutboundSessions_t m_OutboundSessions;
util::DecayingHashTable<std::string, Address, std::hash<std::string>> nameCache;
bool
Configure(const NetworkConfig& conf);
util::StatusObject
ExtractStatus(util::StatusObject& obj) const;
};
} // namespace service
} // namespace llarp
#endif