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f574cd798f
- includes are now sorted in consistent, logical order; first step in an attempt to fix the tomfoolery (no relation to Tom) brought in by include-what-you-use - shuffled around some cmake linking to simplify dependency graph - superfluous files removed
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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#include <llarp/util/time.hpp>
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#include <windows.h>
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#include <string>
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namespace llarp::win32
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{
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/// RAII wrapper for calling a subprocess in win32 for parallel executuion in the same scope
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/// destructor blocks until timeout has been hit of the execution of the subprocses finished
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class OneShotExec
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{
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STARTUPINFO _si;
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PROCESS_INFORMATION _pi;
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const DWORD _timeout;
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OneShotExec(std::string cmd, std::chrono::milliseconds timeout);
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public:
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/// construct a call to an exe in system32 with args, will resolve the full path of the exe to
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/// prevent path injection
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explicit OneShotExec(std::string exe, std::string args, std::chrono::milliseconds timeout = 5s);
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~OneShotExec();
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};
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/// a wrapper for OneShotExec that calls the thing we want on destruction
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class DeferExec
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{
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std::string _exe;
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std::string _args;
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std::chrono::milliseconds _timeout;
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public:
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explicit DeferExec(std::string exe, std::string args, std::chrono::milliseconds timeout = 5s)
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: _exe{std::move(exe)}, _args{std::move(args)}, _timeout{std::move(timeout)}
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{}
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~DeferExec();
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};
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/// simple wrapper to run a single command in a blocking way
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void
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Exec(std::string exe, std::string args);
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} // namespace llarp::win32
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