mirror of
https://github.com/oxen-io/lokinet.git
synced 2024-11-11 07:10:36 +00:00
09372994bb
Adds support for building Lokinet as a system extension, and fixes various problems in the macos implementation found during development of the system extension support.
244 lines
6.1 KiB
C++
244 lines
6.1 KiB
C++
#include "unbound_resolver.hpp"
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#include "server.hpp"
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#include <llarp/constants/apple.hpp>
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#include <llarp/constants/platform.hpp>
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#include <llarp/util/buffer.hpp>
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#include <sstream>
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#include <llarp/util/str.hpp>
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#include <unbound.h>
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namespace llarp::dns
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{
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struct PendingUnboundLookup
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{
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std::weak_ptr<UnboundResolver> resolver;
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Message msg;
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SockAddr resolverAddr;
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SockAddr askerAddr;
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};
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void
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UnboundResolver::Stop()
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{
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Reset();
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}
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void
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UnboundResolver::Reset()
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{
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started = false;
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#ifdef _WIN32
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if (runner.joinable())
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{
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runner.join();
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}
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#else
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if (udp)
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{
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udp->close();
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}
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udp.reset();
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#endif
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if (unboundContext)
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{
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ub_ctx_delete(unboundContext);
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}
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unboundContext = nullptr;
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}
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UnboundResolver::UnboundResolver(EventLoop_ptr _loop, ReplyFunction reply, FailFunction fail)
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: unboundContext{nullptr}
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, started{false}
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, replyFunc{_loop->make_caller(std::move(reply))}
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, failFunc{_loop->make_caller(std::move(fail))}
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{
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#ifndef _WIN32
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loop = _loop->MaybeGetUVWLoop();
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#endif
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}
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// static callback
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void
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UnboundResolver::Callback(void* data, int err, ub_result* result)
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{
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std::unique_ptr<PendingUnboundLookup> lookup{static_cast<PendingUnboundLookup*>(data)};
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auto this_ptr = lookup->resolver.lock();
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if (not this_ptr)
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return; // resolver is gone, so we don't reply.
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if (err != 0)
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{
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Message& msg = lookup->msg;
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msg.AddServFail();
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this_ptr->failFunc(lookup->askerAddr, lookup->resolverAddr, msg);
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ub_resolve_free(result);
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return;
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}
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OwnedBuffer pkt{(size_t)result->answer_len};
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std::memcpy(pkt.buf.get(), result->answer_packet, pkt.sz);
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llarp_buffer_t buf(pkt);
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MessageHeader hdr;
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hdr.Decode(&buf);
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hdr.id = lookup->msg.hdr_id;
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buf.cur = buf.base;
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hdr.Encode(&buf);
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this_ptr->replyFunc(lookup->askerAddr, lookup->resolverAddr, std::move(pkt));
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ub_resolve_free(result);
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}
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bool
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UnboundResolver::Init()
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{
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if (started)
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{
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Reset();
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}
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unboundContext = ub_ctx_create();
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if (not unboundContext)
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{
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return false;
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}
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// disable ip6 for upstream dns
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ub_ctx_set_option(unboundContext, "prefer-ip6", "0");
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// enable async
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ub_ctx_async(unboundContext, 1);
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#ifdef _WIN32
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runner = std::thread{[&]() {
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while (started)
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{
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if (unboundContext)
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ub_wait(unboundContext);
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std::this_thread::sleep_for(25ms);
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}
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if (unboundContext)
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ub_process(unboundContext);
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}};
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#else
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if (auto loop_ptr = loop.lock())
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{
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udp = loop_ptr->resource<uvw::PollHandle>(ub_fd(unboundContext));
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udp->on<uvw::PollEvent>([ptr = weak_from_this()](auto&, auto&) {
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if (auto self = ptr.lock())
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{
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if (self->unboundContext)
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{
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ub_process(self->unboundContext);
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}
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}
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});
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udp->start(uvw::PollHandle::Event::READABLE);
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}
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#endif
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started = true;
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return true;
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}
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bool
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UnboundResolver::AddUpstreamResolver(const SockAddr& upstreamResolver)
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{
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const auto hoststr = upstreamResolver.hostString();
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std::string upstream = hoststr;
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const auto port = upstreamResolver.getPort();
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if (port != 53)
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{
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upstream += '@';
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upstream += std::to_string(port);
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}
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LogError("Adding upstream resolver ", upstream);
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if (ub_ctx_set_fwd(unboundContext, upstream.c_str()) != 0)
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{
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Reset();
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return false;
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}
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if constexpr (platform::is_apple)
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{
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// On Apple, when we turn on exit mode, we can't directly connect to upstream from here
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// because, from within the network extension, macOS ignores setting the tunnel as the default
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// route and would leak all DNS; instead we have to bounce things through the objective C
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// trampoline code so that it can call into Apple's special snowflake API to set up a socket
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// that has the magic Apple snowflake sauce added on top so that it actually routes through
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// the tunnel instead of around it.
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//
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// This behaviour is all carefully and explicitly documented by Apple with plenty of examples
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// and other exposition, of course, just like all of their wonderful new APIs to reinvent
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// standard unix interfaces.
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if (hoststr == "127.0.0.1" && port == apple::dns_trampoline_port)
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{
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// Not at all clear why this is needed but without it we get "send failed: Can't assign
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// requested address" when unbound tries to connect to the localhost address using a source
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// address of 0.0.0.0. Yay apple.
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ub_ctx_set_option(unboundContext, "outgoing-interface:", "127.0.0.1");
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// The trampoline expects just a single source port (and sends everything back to it)
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ub_ctx_set_option(unboundContext, "outgoing-range:", "1");
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ub_ctx_set_option(unboundContext, "outgoing-port-avoid:", "0-65535");
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ub_ctx_set_option(
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unboundContext,
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"outgoing-port-permit:",
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std::to_string(apple::dns_trampoline_source_port).c_str());
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}
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}
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return true;
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}
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void
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UnboundResolver::AddHostsFile(const fs::path& file)
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{
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LogDebug("adding hosts file ", file);
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const auto str = file.u8string();
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if (auto ret = ub_ctx_hosts(unboundContext, str.c_str()))
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{
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throw std::runtime_error{
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fmt::format("Failed to add host file {}: {}", file, ub_strerror(ret))};
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}
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else
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{
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LogInfo("added hosts file ", file);
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}
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}
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void
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UnboundResolver::Lookup(SockAddr to, SockAddr from, Message msg)
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{
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if (not unboundContext)
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{
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msg.AddServFail();
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failFunc(from, to, std::move(msg));
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return;
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}
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const auto& q = msg.questions[0];
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auto* lookup = new PendingUnboundLookup{weak_from_this(), msg, to, from};
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int err = ub_resolve_async(
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unboundContext,
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q.Name().c_str(),
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q.qtype,
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q.qclass,
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(void*)lookup,
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&UnboundResolver::Callback,
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nullptr);
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if (err != 0)
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{
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msg.AddServFail();
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failFunc(from, to, std::move(msg));
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return;
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}
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}
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} // namespace llarp::dns
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