lokinet/llarp/util/threadpool.cpp

114 lines
2.0 KiB
C++

#include <util/logger.hpp>
#include <util/threadpool.hpp>
#include <util/time.hpp>
#include <cstring>
#include <functional>
#include <queue>
struct llarp_threadpool
{
std::unique_ptr< llarp::thread::Pool > impl;
llarp::util::Mutex m_access;
uint32_t ids = 0;
std::queue< std::function< void(void) > > jobs;
llarp_threadpool(int workers, const char *name)
{
(void)name;
impl.reset(new llarp::thread::Pool(workers, workers * 128));
}
llarp_threadpool()
{
}
};
struct llarp_threadpool *
llarp_init_threadpool(int workers, const char *name)
{
if(workers <= 0)
workers = 1;
return new llarp_threadpool(workers, name);
}
struct llarp_threadpool *
llarp_init_same_process_threadpool()
{
return new llarp_threadpool();
}
void
llarp_threadpool_join(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool join");
if(pool->impl)
pool->impl->drain();
}
void
llarp_threadpool_start(struct llarp_threadpool *pool)
{
if(pool->impl)
pool->impl->start();
}
void
llarp_threadpool_stop(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool stop");
if(pool->impl)
pool->impl->stop();
}
void
llarp_threadpool_wait(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool wait");
if(pool->impl)
{
pool->impl->drain();
}
}
void
llarp_threadpool_queue_job(struct llarp_threadpool *pool,
struct llarp_thread_job job)
{
if(pool->impl)
pool->impl->addJob(std::bind(job.work, job.user));
else
{
// single threaded mode
llarp::util::Lock lock(pool->m_access);
pool->jobs.emplace(std::bind(job.work, job.user));
}
}
void
llarp_threadpool_tick(struct llarp_threadpool *pool)
{
while(pool->jobs.size())
{
std::function< void(void) > job;
{
llarp::util::Lock lock(pool->m_access);
job = std::move(pool->jobs.front());
pool->jobs.pop();
}
if(job)
job();
}
}
void
llarp_free_threadpool(struct llarp_threadpool **pool)
{
if(*pool)
{
delete *pool;
}
*pool = nullptr;
}