lokinet/llarp/link/server.hpp
Jason Rhinelander 9113a6b36b Triggered pumping
This redoes how/when we pump so that we should only be calling the
idempotent PumpLL() when we actually have (or may have) something to
pump.
2021-11-15 13:35:57 -04:00

266 lines
7.6 KiB
C++

#pragma once
#include <llarp/crypto/types.hpp>
#include <llarp/ev/ev.hpp>
#include "session.hpp"
#include <llarp/net/sock_addr.hpp>
#include <llarp/router_contact.hpp>
#include <llarp/util/status.hpp>
#include <llarp/util/thread/threading.hpp>
#include <llarp/config/key_manager.hpp>
#include <list>
#include <memory>
#include <unordered_map>
namespace llarp
{
/// handle a link layer message. this allows for the message to be handled by "upper layers"
///
/// currently called from iwp::Session when messages are sent or received.
using LinkMessageHandler = std::function<bool(ILinkSession*, const llarp_buffer_t&)>;
/// sign a buffer with identity key. this function should take the given `llarp_buffer_t` and
/// sign it, prividing the signature in the out variable `Signature&`.
///
/// currently called from iwp::Session for signing LIMs (link introduction messages)
using SignBufferFunc = std::function<bool(Signature&, const llarp_buffer_t&)>;
/// handle connection timeout
///
/// currently called from ILinkLayer::Pump() when an unestablished session times out
using TimeoutHandler = std::function<void(ILinkSession*)>;
/// get our RC
///
/// currently called by iwp::Session to include as part of a LIM (link introduction message)
using GetRCFunc = std::function<const llarp::RouterContact&(void)>;
/// handler of session established
/// return false to reject
/// return true to accept
///
/// currently called in iwp::Session when a valid LIM is received.
using SessionEstablishedHandler = std::function<bool(ILinkSession*, bool)>;
/// f(new, old)
/// handler of session renegotiation
/// returns true if the new rc is valid
/// returns false otherwise and the session is terminated
///
/// currently called from iwp::Session when we receive a renegotiation LIM
using SessionRenegotiateHandler = std::function<bool(llarp::RouterContact, llarp::RouterContact)>;
/// handles close of all sessions with pubkey
///
/// Note that this handler is called while m_AuthedLinksMutex is held
///
/// currently called from iwp::ILinkSession when a previously established session times out
using SessionClosedHandler = std::function<void(llarp::RouterID)>;
/// notifies router that a link session has ended its pump and we should flush
/// messages to upper layers
///
/// currently called at the end of every iwp::Session::Pump() call
using PumpDoneHandler = std::function<void(void)>;
using Work_t = std::function<void(void)>;
/// queue work to worker thread
using WorkerFunc_t = std::function<void(Work_t)>;
/// before connection hook, called before we try connecting via outbound link
using BeforeConnectFunc_t = std::function<void(llarp::RouterContact)>;
struct ILinkLayer
{
ILinkLayer(
std::shared_ptr<KeyManager> keyManager,
GetRCFunc getrc,
LinkMessageHandler handler,
SignBufferFunc signFunc,
BeforeConnectFunc_t before,
SessionEstablishedHandler sessionEstablish,
SessionRenegotiateHandler renegotiate,
TimeoutHandler timeout,
SessionClosedHandler closed,
PumpDoneHandler pumpDone,
WorkerFunc_t doWork);
virtual ~ILinkLayer() = default;
/// get current time via event loop
llarp_time_t
Now() const;
bool
HasSessionTo(const RouterID& pk);
void
ForEachSession(std::function<void(const ILinkSession*)> visit, bool randomize = false) const
EXCLUDES(m_AuthedLinksMutex);
void
ForEachSession(std::function<void(ILinkSession*)> visit) EXCLUDES(m_AuthedLinksMutex);
void
SendTo_LL(const SockAddr& to, const llarp_buffer_t& pkt);
virtual bool
Configure(AbstractRouter* loop, const std::string& ifname, int af, uint16_t port);
virtual std::shared_ptr<ILinkSession>
NewOutboundSession(const RouterContact& rc, const AddressInfo& ai) = 0;
/// fetch a session by the identity pubkey it claims
std::shared_ptr<ILinkSession>
FindSessionByPubkey(RouterID pk);
virtual void
Pump();
virtual void
RecvFrom(const SockAddr& from, ILinkSession::Packet_t pkt) = 0;
bool
PickAddress(const RouterContact& rc, AddressInfo& picked) const;
bool
TryEstablishTo(RouterContact rc);
bool
Start();
virtual void
Stop();
virtual const char*
Name() const = 0;
util::StatusObject
ExtractStatus() const EXCLUDES(m_AuthedLinksMutex);
void
CloseSessionTo(const RouterID& remote);
void
KeepAliveSessionTo(const RouterID& remote);
virtual bool
SendTo(
const RouterID& remote,
const llarp_buffer_t& buf,
ILinkSession::CompletionHandler completed);
virtual bool
GetOurAddressInfo(AddressInfo& addr) const;
bool
VisitSessionByPubkey(const RouterID& pk, std::function<bool(ILinkSession*)> visit)
EXCLUDES(m_AuthedLinksMutex);
virtual uint16_t
Rank() const = 0;
const byte_t*
TransportPubKey() const;
const SecretKey&
RouterEncryptionSecret() const
{
return m_RouterEncSecret;
}
const SecretKey&
TransportSecretKey() const;
bool
IsCompatable(const llarp::RouterContact& other) const
{
const std::string us = Name();
for (const auto& ai : other.addrs)
if (ai.dialect == us)
return true;
return false;
}
virtual bool
MapAddr(const RouterID& pk, ILinkSession* s);
void
Tick(llarp_time_t now);
LinkMessageHandler HandleMessage;
TimeoutHandler HandleTimeout;
SignBufferFunc Sign;
GetRCFunc GetOurRC;
BeforeConnectFunc_t BeforeConnect;
SessionEstablishedHandler SessionEstablished;
SessionClosedHandler SessionClosed;
SessionRenegotiateHandler SessionRenegotiate;
PumpDoneHandler PumpDone;
std::shared_ptr<KeyManager> keyManager;
WorkerFunc_t QueueWork;
bool
operator<(const ILinkLayer& other) const
{
return Rank() < other.Rank() || Name() < other.Name() || m_ourAddr < other.m_ourAddr;
}
/// called by link session to remove a pending session who is timed out
// void
// RemovePending(ILinkSession* s) EXCLUDES(m_PendingMutex);
/// count the number of sessions that are yet to be fully connected
size_t
NumberOfPendingSessions() const
{
Lock_t lock(m_PendingMutex);
return m_Pending.size();
}
// Returns the file description of the UDP server, if available.
std::optional<int>
GetUDPFD() const;
// Gets a pointer to the router owning us.
AbstractRouter*
Router() const
{
return m_Router;
}
private:
const SecretKey& m_RouterEncSecret;
protected:
#ifdef TRACY_ENABLE
using Lock_t = std::lock_guard<LockableBase(std::mutex)>;
using Mutex_t = std::mutex;
#else
using Lock_t = util::NullLock;
using Mutex_t = util::NullMutex;
#endif
bool
PutSession(const std::shared_ptr<ILinkSession>& s);
AbstractRouter* m_Router;
SockAddr m_ourAddr;
std::shared_ptr<llarp::UDPHandle> m_udp;
SecretKey m_SecretKey;
using AuthedLinks = std::unordered_multimap<RouterID, std::shared_ptr<ILinkSession>>;
using Pending = std::unordered_map<SockAddr, std::shared_ptr<ILinkSession>>;
mutable DECLARE_LOCK(Mutex_t, m_AuthedLinksMutex, ACQUIRED_BEFORE(m_PendingMutex));
AuthedLinks m_AuthedLinks GUARDED_BY(m_AuthedLinksMutex);
mutable DECLARE_LOCK(Mutex_t, m_PendingMutex, ACQUIRED_AFTER(m_AuthedLinksMutex));
Pending m_Pending GUARDED_BY(m_PendingMutex);
std::unordered_map<SockAddr, llarp_time_t> m_RecentlyClosed;
private:
std::shared_ptr<int> m_repeater_keepalive;
};
using LinkLayer_ptr = std::shared_ptr<ILinkLayer>;
} // namespace llarp