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lokinet/llarp/ev/ev.h

233 lines
5.8 KiB
C++

#ifndef LLARP_EV_H
#define LLARP_EV_H
#include <net/ip_address.hpp>
#include <util/buffer.hpp>
#include <util/time.hpp>
#include <tuntap.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include <net/net_if.hpp>
#include <memory>
#include <cstdint>
#include <cstdlib>
#if !defined(WIN32)
#include <uv.h>
#endif
#include <constants/evloop.hpp>
/**
* ev.h
*
* event handler (cross platform high performance event system for IO)
*/
#define EV_TICK_INTERVAL 10
// forward declare
struct llarp_threadpool;
struct llarp_ev_loop;
namespace llarp
{
class Logic;
}
using llarp_ev_loop_ptr = std::shared_ptr<llarp_ev_loop>;
/// make an event loop using our baked in event loop on Windows
/// make an event loop using libuv otherwise.
/// @param queue_size how big the logic job queue is
llarp_ev_loop_ptr
llarp_make_ev_loop(std::size_t queue_size = llarp::event_loop_queue_size);
// run mainloop
void
llarp_ev_loop_run_single_process(llarp_ev_loop_ptr ev, std::shared_ptr<llarp::Logic> logic);
/// get the current time on the event loop
llarp_time_t
llarp_ev_loop_time_now_ms(const llarp_ev_loop_ptr& ev);
/// stop event loop and wait for it to complete all jobs
void
llarp_ev_loop_stop(const llarp_ev_loop_ptr& ev);
/// UDP handling configuration
struct llarp_udp_io
{
/// set after added
int fd;
void* user;
void* impl;
struct llarp_ev_loop* parent;
/// called every event loop tick after reads
void (*tick)(struct llarp_udp_io*);
void (*recvfrom)(struct llarp_udp_io*, const llarp::SockAddr& source, ManagedBuffer);
/// set by parent
int (*sendto)(struct llarp_udp_io*, const llarp::SockAddr&, const byte_t*, size_t);
};
/// add UDP handler
int
llarp_ev_add_udp(struct llarp_ev_loop* ev, struct llarp_udp_io* udp, const llarp::SockAddr& src);
/// send a UDP packet
int
llarp_ev_udp_sendto(struct llarp_udp_io* udp, const llarp::SockAddr& to, const llarp_buffer_t& pkt);
/// close UDP handler
int
llarp_ev_close_udp(struct llarp_udp_io* udp);
// forward declare
struct llarp_tcp_acceptor;
/// a single tcp connection
struct llarp_tcp_conn
{
/// user data
void* user;
/// private implementation
void* impl;
/// parent loop (dont set me)
struct llarp_ev_loop* loop;
/// handle read event
void (*read)(struct llarp_tcp_conn*, const llarp_buffer_t&);
//// set by parent
ssize_t (*write)(struct llarp_tcp_conn*, const byte_t*, size_t sz);
/// set by parent
bool (*is_open)(struct llarp_tcp_conn*);
/// handle close event (free-ing is handled by event loop)
void (*closed)(struct llarp_tcp_conn*);
/// explict close by user (set by parent)
void (*close)(struct llarp_tcp_conn*);
/// handle event loop tick
void (*tick)(struct llarp_tcp_conn*);
};
/// queue async write a buffer in full
/// return if we queued it or not
bool
llarp_tcp_conn_async_write(struct llarp_tcp_conn*, const llarp_buffer_t&);
/// close a tcp connection
void
llarp_tcp_conn_close(struct llarp_tcp_conn*);
/// handles outbound connections to 1 endpoint
struct llarp_tcp_connecter
{
/// remote address family
int af;
/// remote address string
llarp::IpAddress remote;
/// userdata pointer
void* user;
/// private implementation (dont set me)
void* impl;
/// parent event loop (dont set me)
struct llarp_ev_loop* loop;
/// handle outbound connection made
void (*connected)(struct llarp_tcp_connecter*, struct llarp_tcp_conn*);
/// handle outbound connection error
void (*error)(struct llarp_tcp_connecter*);
};
/// async try connecting to a remote connection 1 time
void
llarp_tcp_async_try_connect(struct llarp_ev_loop* l, struct llarp_tcp_connecter* tcp);
/// handles inbound connections
struct llarp_tcp_acceptor
{
/// userdata pointer
void* user;
/// internal implementation
void* impl;
/// parent event loop (dont set me)
struct llarp_ev_loop* loop;
/// handle event loop tick
void (*tick)(struct llarp_tcp_acceptor*);
/// handle inbound connection
void (*accepted)(struct llarp_tcp_acceptor*, struct llarp_tcp_conn*);
/// handle after server socket closed (free-ing is handled by event loop)
void (*closed)(struct llarp_tcp_acceptor*);
/// set by impl
void (*close)(struct llarp_tcp_acceptor*);
};
/// bind to an address and start serving async
/// return false if failed to bind
/// return true on success
bool
llarp_tcp_serve(
struct llarp_ev_loop* loop, struct llarp_tcp_acceptor* t, const llarp::SockAddr& bindaddr);
/// close and stop accepting connections
void
llarp_tcp_acceptor_close(struct llarp_tcp_acceptor*);
#ifdef _WIN32
#define IFNAMSIZ (16)
#endif
struct llarp_fd_promise;
/// wait until the fd promise is set
int
llarp_fd_promise_wait_for_value(struct llarp_fd_promise* promise);
struct llarp_tun_io
{
// TODO: more info?
char ifaddr[128];
// windows only
uint32_t dnsaddr;
int netmask;
char ifname[IFNAMSIZ + 1];
void* user;
void* impl;
/// functor for getting a promise that returns the vpn fd
/// dont set me if you don't know how to use this
struct llarp_fd_promise* (*get_fd_promise)(struct llarp_tun_io*);
struct llarp_ev_loop* parent;
/// called when we are able to write right before we write
/// this happens after reading packets
void (*before_write)(struct llarp_tun_io*);
/// called every event loop tick after reads
void (*tick)(struct llarp_tun_io*);
void (*recvpkt)(struct llarp_tun_io*, const llarp_buffer_t&);
/// set by parent
bool (*writepkt)(struct llarp_tun_io*, const byte_t*, size_t);
};
/// create tun interface with network interface name ifname
/// returns true on success otherwise returns false
bool
llarp_ev_add_tun(struct llarp_ev_loop* ev, struct llarp_tun_io* tun);
/// async write a packet on tun interface
/// returns true if queued, returns false on drop
bool
llarp_ev_tun_async_write(struct llarp_tun_io* tun, const llarp_buffer_t&);
#endif