lokinet/llarp/path
2021-06-09 20:15:22 -04:00
..
ihophandler.cpp * lessen replay filter window 2021-04-12 13:14:59 -04:00
ihophandler.hpp try fixing deadlock 2021-04-19 07:02:45 -04:00
path_context.cpp more shit 2021-06-08 14:36:33 -04:00
path_context.hpp more shit 2021-06-08 14:36:33 -04:00
path_types.hpp wire up snode traffic to quic 2021-04-19 06:58:36 -04:00
path.cpp increase timer timeout interval because 1 seconds RTT can happen but 2 seconds is pretty bad 2021-06-09 20:15:22 -04:00
path.hpp correctly do latency test FEC 2021-06-09 08:32:51 -04:00
pathbuilder.cpp on path timeout look up each router, if the lookup fails then we remove it from nodedb and close any connections to it so that bad first hops are rotated off of. 2021-06-08 14:36:33 -04:00
pathbuilder.hpp use weak_ptr on a path to reference its parent pathset instead of a bare pointer so crashes dont happen 2021-06-08 14:36:32 -04:00
pathset.cpp path and intro selection fixups: 2021-06-08 14:36:30 -04:00
pathset.hpp use weak_ptr on a path to reference its parent pathset instead of a bare pointer so crashes dont happen 2021-06-08 14:36:32 -04:00
transit_hop.cpp more shit 2021-06-08 14:36:33 -04:00
transit_hop.hpp more shit 2021-06-08 14:36:33 -04:00