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aaf688cf81
- RIP llarp/iwp/* and most of llarp/link
225 lines
7.0 KiB
C++
225 lines
7.0 KiB
C++
#pragma once
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#include <llarp/ev/ev.hpp>
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#include <llarp/util/thread/queue.hpp>
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#include <llarp/util/decaying_hashset.hpp>
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#include <llarp/path/path_types.hpp>
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#include <llarp/util/priority_queue.hpp>
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#include <llarp/router_id.hpp>
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#include <list>
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#include <unordered_map>
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#include <utility>
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struct llarp_buffer_t;
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namespace llarp
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{
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enum class SendStatus
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{
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Success,
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Timeout,
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NoLink,
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InvalidRouter,
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RouterNotFound,
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Congestion
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};
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struct Router;
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enum class SessionResult;
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struct AbstractLinkMessage;
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struct RouterID;
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struct PathID_t;
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static const size_t MAX_PATH_QUEUE_SIZE = 100;
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static const size_t MAX_OUTBOUND_QUEUE_SIZE = 1000;
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static const size_t MAX_OUTBOUND_MESSAGES_PER_TICK = 500;
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using SendStatusHandler = std::function<void(SendStatus)>;
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struct OutboundMessageHandler final
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{
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public:
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~OutboundMessageHandler() = default;
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OutboundMessageHandler(size_t maxQueueSize = MAX_OUTBOUND_QUEUE_SIZE);
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/* Called to queue a message to be sent to a router.
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*
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* If there is no session with the destination router, the message is added to a
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* pending session queue for that router. If there is no pending session to that
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* router, one is created.
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*
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* If there is a session to the destination router, the message is placed on the shared
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* outbound message queue to be processed on Pump().
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*
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* When this class' Pump() is called, that queue is emptied and the messages there
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* are placed in their paths' respective individual queues.
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*
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* Returns false if encoding the message into a buffer fails, true otherwise.
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* A return value of true merely means we successfully processed the queue request,
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* so for example an invalid destination still yields a true return.
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*/
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bool
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QueueMessage(const RouterID& remote, const AbstractLinkMessage& msg, SendStatusHandler callback)
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EXCLUDES(_mutex);
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/* Called when pumping output queues, typically scheduled via a call to Router::TriggerPump().
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*
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* Processes messages on the shared message queue into their paths' respective
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* individual queues.
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*
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* Removes the individual queues for paths which have died / expired, as informed by
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* QueueRemoveEmptyPath.
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*
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* Sends all routing messages that have been queued, indicated by pathid 0 when queued.
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* Sends messages from path queues until all are empty or a set cap has been reached.
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*/
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void
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Pump();
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/* Called from outside this class to inform it that a path has died / expired
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* and its queue should be discarded.
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*/
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void
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RemovePath(const PathID_t& pathid);
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util::StatusObject
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ExtractStatus() const;
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void
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Init(Router* router);
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private:
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/* A message that has been queued for sending, but not yet
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* processed into an individual path's message queue.
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*/
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struct MessageQueueEntry
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{
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uint16_t priority;
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std::vector<byte_t> message;
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SendStatusHandler inform;
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PathID_t pathid;
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RouterID router;
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bool
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operator>(const MessageQueueEntry& other) const
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{
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return priority > other.priority;
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}
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};
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struct MessageQueueStats
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{
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uint64_t queued = 0;
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uint64_t dropped = 0;
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uint64_t sent = 0;
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uint32_t queueWatermark = 0;
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uint32_t perTickMax = 0;
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uint32_t numTicks = 0;
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};
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using MessageQueue = util::ascending_priority_queue<MessageQueueEntry>;
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/* If a session is not yet created with the destination router for a message,
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* a special queue is created for that router and an attempt is made to
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* establish a session. When this establish attempt concludes, either
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* the messages are then sent to that router immediately, on success, or
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* the messages are dropped and their send status callbacks are invoked with
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* the appropriate send status.
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*/
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void
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OnSessionResult(const RouterID& router, const SessionResult result);
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/* queues a message's send result callback onto the event loop */
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void
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DoCallback(SendStatusHandler callback, SendStatus status);
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void
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QueueSessionCreation(const RouterID& remote);
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bool
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EncodeBuffer(const AbstractLinkMessage& msg, std::string& buf);
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/* sends the message along to the link layer, and hopefully out to the network
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*
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* returns the result of the call to LinkManager::SendTo()
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*/
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bool
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Send(const MessageQueueEntry& ent);
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/* Sends the message along to the link layer if we have a session to the remote
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*
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* returns the result of the Send() call, or false if no session.
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*/
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bool
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SendIfSession(const MessageQueueEntry& ent);
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/* queues a message to the shared outbound message queue.
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*
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* If the queue is full, the message is dropped and the message's status
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* callback is invoked with a congestion status.
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*
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* When this class' Pump() is called, that queue is emptied and the messages there
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* are placed in their paths' respective individual queues.
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*/
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bool
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QueueOutboundMessage(MessageQueueEntry entry);
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/* Processes messages on the shared message queue into their paths' respective
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* individual queues.
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*/
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void
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ProcessOutboundQueue();
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/*
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* Sends routing messages that have been queued, indicated by pathid 0 when queued.
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*
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* Sends messages from path queues until all are empty or a set cap has been reached.
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* This will send one message from each queue in a round-robin fashion such that they
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* all have roughly equal access to bandwidth. A notion of priority may be introduced
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* at a later time, but for now only routing messages get priority.
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*
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* Returns true if there is more to send (i.e. we hit the limit before emptying all path
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* queues), false if all queues were drained.
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*/
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bool
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SendRoundRobin();
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/* Invoked when an outbound session establish attempt has concluded.
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*
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* If the outbound session was successfully created, sends any messages queued
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* for that destination along to it.
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*
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* If the session was unsuccessful, invokes the send status callbacks of those
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* queued messages and drops them.
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*/
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void
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FinalizeSessionRequest(const RouterID& router, SendStatus status) EXCLUDES(_mutex);
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llarp::thread::Queue<MessageQueueEntry> outboundQueue;
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llarp::util::DecayingHashSet<PathID_t> recentlyRemovedPaths;
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bool removedSomePaths;
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mutable util::Mutex _mutex; // protects pendingSessionMessageQueues
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std::unordered_map<RouterID, MessageQueue> pendingSessionMessageQueues GUARDED_BY(_mutex);
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std::unordered_map<PathID_t, MessageQueue> outboundMessageQueues;
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std::queue<PathID_t> roundRobinOrder;
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Router* _router;
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util::ContentionKiller m_Killer;
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// paths cannot have pathid "0", so it can be used as the "pathid"
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// for non-traffic (control) messages, so they can be prioritized.
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static const PathID_t zeroID;
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MessageQueueStats m_queueStats;
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};
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} // namespace llarp
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