lokinet/llarp/path/ihophandler.cpp
Jason Rhinelander 0fe7153f6e Fix client latency bug; De-shared_ptr IHopHandler queues
- Replace m_FlushWakeup with a call to the router's god mode pump
  method.  m_FlushWakeup apparently isn't enough to get things out, and
  we can end up with incoming packets that don't get properly handled
  right away without it.

- The shared_ptr around the ihophandler queues isn't needed and is just
  adding a layer of obfuscation; instead just exchange the list directly
  into the lambda.

- Use std::exchange rather than swap

- A couple other small code cleanups.
2021-11-15 13:39:57 -04:00

40 lines
1.0 KiB
C++

#include "ihophandler.hpp"
#include <llarp/router/abstractrouter.hpp>
namespace llarp
{
namespace path
{
// handle data in upstream direction
bool
IHopHandler::HandleUpstream(const llarp_buffer_t& X, const TunnelNonce& Y, AbstractRouter* r)
{
auto& pkt = m_UpstreamQueue.emplace_back();
pkt.first.resize(X.sz);
std::copy_n(X.base, X.sz, pkt.first.begin());
pkt.second = Y;
r->TriggerPump();
return true;
}
// handle data in downstream direction
bool
IHopHandler::HandleDownstream(const llarp_buffer_t& X, const TunnelNonce& Y, AbstractRouter* r)
{
auto& pkt = m_DownstreamQueue.emplace_back();
pkt.first.resize(X.sz);
std::copy_n(X.base, X.sz, pkt.first.begin());
pkt.second = Y;
r->TriggerPump();
return true;
}
void
IHopHandler::DecayFilters(llarp_time_t now)
{
m_UpstreamReplayFilter.Decay(now);
m_DownstreamReplayFilter.Decay(now);
}
} // namespace path
} // namespace llarp