lokinet/include/llarp/ev.h
Jeff Becker 5dfcd60df1
more
2018-09-06 16:31:58 -04:00

113 lines
2.6 KiB
C

#ifndef LLARP_EV_H
#define LLARP_EV_H
#if defined(__MINGW32__) || defined(_WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
#ifndef ssize_t
#define ssize_t long
#endif
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <tuntap.h>
/**
* ev.h
*
* event handler (cross platform high performance event system for IO)
*/
// forward declare
struct llarp_threadpool;
struct llarp_logic;
struct llarp_ev_loop;
/// allocator
void
llarp_ev_loop_alloc(struct llarp_ev_loop **ev);
// deallocator
void
llarp_ev_loop_free(struct llarp_ev_loop **ev);
/// run main loop
int
llarp_ev_loop_run(struct llarp_ev_loop *ev, struct llarp_logic *logic);
void
llarp_ev_loop_run_single_process(struct llarp_ev_loop *ev,
struct llarp_threadpool *tp,
struct llarp_logic *logic);
/// stop event loop and wait for it to complete all jobs
void
llarp_ev_loop_stop(struct llarp_ev_loop *ev);
/// UDP handling configuration
struct llarp_udp_io
{
/// set after added
int fd;
void *user;
void *impl;
struct llarp_ev_loop *parent;
/// called every event loop tick after reads
void (*tick)(struct llarp_udp_io *);
void (*recvfrom)(struct llarp_udp_io *, const struct sockaddr *, const void *,
ssize_t);
};
/// add UDP handler
int
llarp_ev_add_udp(struct llarp_ev_loop *ev, struct llarp_udp_io *udp,
const struct sockaddr *src);
/// schedule UDP packet
int
llarp_ev_udp_sendto(struct llarp_udp_io *udp, const struct sockaddr *to,
const void *data, size_t sz);
/// close UDP handler
int
llarp_ev_close_udp(struct llarp_udp_io *udp);
#ifdef _WIN32
#define IFNAMSIZ (16)
#endif
struct llarp_tun_io
{
// TODO: more info?
char ifaddr[128];
int netmask;
char ifname[IFNAMSIZ + 1];
void *user;
void *impl;
struct llarp_ev_loop *parent;
/// called when we are able to write right before we write
/// this happens after reading packets
void (*before_write)(struct llarp_tun_io *);
/// called every event loop tick after reads
void (*tick)(struct llarp_tun_io *);
void (*recvpkt)(struct llarp_tun_io *, const void *, ssize_t);
};
/// create tun interface with network interface name ifname
/// returns true on success otherwise returns false
bool
llarp_ev_add_tun(struct llarp_ev_loop *ev, struct llarp_tun_io *tun);
/// async write a packet on tun interface
/// returns true if queued, returns false on drop
bool
llarp_ev_tun_async_write(struct llarp_tun_io *tun, const void *pkt, size_t sz);
#endif