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126 lines
2.2 KiB
C++
126 lines
2.2 KiB
C++
#ifndef LLARP_THREADPOOL_HPP
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#define LLARP_THREADPOOL_HPP
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#include <llarp/threadpool.h>
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#include <llarp/threading.hpp>
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#include <functional>
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#include <queue>
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#include <thread>
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#include <vector>
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namespace llarp
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{
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namespace thread
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{
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typedef util::Mutex mtx_t;
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typedef util::Lock lock_t;
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struct Pool
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{
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virtual void
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Spawn(size_t sz, const char* name);
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void
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QueueJob(const llarp_thread_job& job);
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virtual void
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Join();
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void
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Stop();
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std::vector< std::thread > threads;
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struct Job_t
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{
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uint32_t id;
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llarp_thread_job* job;
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Job_t(uint32_t jobid, llarp_thread_job* j) : id(jobid), job(j)
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{
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}
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bool
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operator<(const Job_t& j) const
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{
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return id < j.id;
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}
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};
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std::priority_queue< Job_t > jobs;
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uint32_t ids = 0;
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mtx_t queue_mutex;
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util::Condition condition;
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util::Condition done;
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bool stop;
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};
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struct IsolatedPool : public Pool
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{
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IsolatedPool(int flags) : Pool(), m_flags(flags)
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{
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}
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void
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Spawn(size_t workers, const char* name);
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void
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Join();
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// override me to do specific setups after isolation
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// return true for success
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virtual bool
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Isolated()
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{
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return true;
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}
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/// called when isolation failed
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virtual void
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Fail()
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{
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}
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std::thread* m_isolated = nullptr;
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int m_flags;
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int m_IsolatedWorkers = 0;
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const char* m_IsolatedName = nullptr;
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virtual void
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MainLoop()
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{
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}
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};
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struct NetIsolatedPool : public IsolatedPool
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{
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NetIsolatedPool(std::function< bool(void*, bool) > setupNet,
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std::function< void(void*) > runMain, void* user);
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bool
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Isolated()
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{
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return m_NetSetup(m_user, true);
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}
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void
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Fail()
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{
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m_NetSetup(m_user, false);
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}
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void
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MainLoop()
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{
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m_RunMain(m_user);
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}
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std::function< bool(void*, bool) > m_NetSetup;
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std::function< void(void*) > m_RunMain;
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void* m_user;
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};
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} // namespace thread
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} // namespace llarp
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#endif
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