lokinet/cmake/gui.cmake
Jason Rhinelander 491f452dd7
Windows prebuilt gui fixes
Currently you can't use GUI_EXE without BUILD_GUI, but BUILD_GUI also
requires the yarn command (even though it will never use it when GUI_EXE
is set).

This commit fixes it:

- Make `GUI_EXE` a windows-only top-level project options, rather than
  being guarded by `BUILD_GUI`.
- Make `BUILD_GUI` control *building* the GUI instead of bundling it.
- GUI_EXE and BUILD_GUI are now mutually exclusive.
2022-10-26 15:27:22 -03:00

68 lines
3.0 KiB
CMake

if(WIN32 AND GUI_EXE)
message(STATUS "using pre-built lokinet gui executable: ${GUI_EXE}")
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${GUI_EXE}" "${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe")
elseif(BUILD_GUI)
message(STATUS "Building lokinet-gui from source")
set(default_gui_target pack)
if(APPLE)
set(default_gui_target macos:raw)
elseif(WIN32)
set(default_gui_target win32)
endif()
set(GUI_YARN_TARGET "${default_gui_target}" CACHE STRING "yarn target for building the GUI")
set(GUI_YARN_EXTRA_OPTS "" CACHE STRING "extra options to pass into the yarn build command")
# allow manually specifying yarn with -DYARN=
if(NOT YARN)
find_program(YARN NAMES yarnpkg yarn REQUIRED)
endif()
message(STATUS "Building lokinet-gui with yarn ${YARN}, target ${GUI_YARN_TARGET}")
if(NOT WIN32)
add_custom_target(lokinet-gui
COMMAND ${YARN} install --frozen-lockfile &&
${YARN} ${GUI_YARN_EXTRA_OPTS} ${GUI_YARN_TARGET}
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/gui")
endif()
if(APPLE)
add_custom_target(assemble_gui ALL
DEPENDS assemble lokinet-gui
COMMAND mkdir "${lokinet_app}/Contents/Helpers"
COMMAND cp -a "${PROJECT_SOURCE_DIR}/gui/release/mac/Lokinet-GUI.app" "${lokinet_app}/Contents/Helpers/"
COMMAND mkdir -p "${lokinet_app}/Contents/Resources/en.lproj"
COMMAND cp "${PROJECT_SOURCE_DIR}/contrib/macos/InfoPlist.strings" "${lokinet_app}/Contents/Resources/en.lproj/"
COMMAND cp "${lokinet_app}/Contents/Resources/icon.icns" "${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Resources/icon.icns"
COMMAND cp "${PROJECT_SOURCE_DIR}/contrib/macos/InfoPlist.strings" "${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Resources/en.lproj/"
COMMAND /usr/libexec/PlistBuddy
-c "Delete :CFBundleDisplayName"
-c "Add :LSHasLocalizedDisplayName bool true"
-c "Add :CFBundleDevelopmentRegion string en"
-c "Set :CFBundleShortVersionString ${lokinet_VERSION}"
-c "Set :CFBundleVersion ${lokinet_VERSION}.${LOKINET_APPLE_BUILD}"
"${lokinet_app}/Contents/Helpers/Lokinet-GUI.app/Contents/Info.plist"
)
elseif(WIN32)
file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/gui")
add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe"
COMMAND ${YARN} install --frozen-lockfile &&
USE_SYSTEM_7ZA=true DISPLAY= WINEDEBUG=-all WINEPREFIX="${PROJECT_BINARY_DIR}/wineprefix" ${YARN} ${GUI_YARN_EXTRA_OPTS} ${GUI_YARN_TARGET}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/gui/release/Lokinet-GUI_portable.exe"
"${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/gui")
add_custom_target(assemble_gui ALL COMMAND "true" DEPENDS "${PROJECT_BINARY_DIR}/gui/lokinet-gui.exe")
else()
message(FATAL_ERROR "Building/bundling the GUI from this repository is not supported on this platform")
endif()
else()
message(STATUS "not building gui")
endif()
if(NOT TARGET assemble_gui)
add_custom_target(assemble_gui COMMAND "true")
endif()