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lokinet/llarp/path/pathbuilder.hpp

150 lines
3.2 KiB
C++

#pragma once
#include "pathset.hpp"
#include <llarp/util/decaying_hashset.hpp>
#include <llarp/util/status.hpp>
#include <atomic>
#include <set>
namespace llarp::path
{
// maximum number of paths a path-set can maintain
inline constexpr size_t MAX_PATHS{32};
/// limiter for path builds
/// prevents overload and such
class BuildLimiter
{
util::DecayingHashSet<RouterID> _edge_limiter;
public:
/// attempt a build
/// return true if we are allowed to continue
bool
Attempt(const RouterID& router);
/// decay limit entries
void
Decay(llarp_time_t now);
/// return true if this router is currently limited
bool
Limited(const RouterID& router) const;
};
struct PathBuilder : public PathSet
{
private:
llarp_time_t last_warn_time = 0s;
// size_t _num_paths_desired;
protected:
/// flag for PathSet::Stop()
std::atomic<bool> _run;
BuildStats _build_stats;
virtual bool
UrgentBuild(llarp_time_t now) const;
/// return true if we hit our soft limit for building paths too fast on a first hop
bool
BuildCooldownHit(RouterID edge) const;
private:
void
DoPathBuildBackoff();
void
setup_hop_keys(path::PathHopConfig& hop, const RouterID& nextHop);
std::string
create_hop_info_frame(const path::PathHopConfig& hop);
public:
Router* const router;
size_t num_hops;
llarp_time_t _last_build = 0s;
llarp_time_t build_interval_limit = MIN_PATH_BUILD_INTERVAL;
/// construct
PathBuilder(Router* p_router, size_t numDesiredPaths, size_t numHops);
virtual ~PathBuilder() = default;
util::StatusObject
ExtractStatus() const;
bool
ShouldBuildMore(llarp_time_t now) const override;
void
ResetInternalState() override;
/// return true if we hit our soft limit for building paths too fast
bool
BuildCooldownHit(llarp_time_t now) const;
/// get roles for this path builder
virtual PathRole
GetRoles() const
{
return ePathRoleAny;
}
BuildStats
CurrentBuildStats() const
{
return build_stats;
}
bool
Stop() override;
bool
IsStopped() const override;
bool
ShouldRemove() const override;
llarp_time_t
Now() const override;
void
Tick(llarp_time_t now) override;
void
BuildOne(PathRole roles = ePathRoleAny) override;
bool
BuildOneAlignedTo(const RouterID endpoint) override;
std::optional<std::vector<RemoteRC>>
GetHopsAlignedToForBuild(RouterID endpoint, const std::set<RouterID>& exclude = {});
void
Build(std::vector<RemoteRC> hops, PathRole roles = ePathRoleAny) override;
/// pick a first hop
std::optional<RemoteRC>
SelectFirstHop(const std::set<RouterID>& exclude = {}) const;
std::optional<std::vector<RemoteRC>>
GetHopsForBuild() override;
void
ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
void
HandlePathBuilt(std::shared_ptr<Path> p) override;
void
HandlePathBuildTimeout(std::shared_ptr<Path> p) override;
void
HandlePathBuildFailedAt(std::shared_ptr<Path> p, RouterID hop) override;
};
} // namespace llarp::path