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330 lines
6.2 KiB
C++
330 lines
6.2 KiB
C++
#include <util/thread_pool.hpp>
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namespace llarp
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{
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namespace thread
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{
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using LockGuard = std::unique_lock< std::mutex >;
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void
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ThreadPool::join()
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{
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for(auto& t : m_threads)
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{
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if(t.joinable())
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{
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t.join();
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}
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}
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m_createdThreads = 0;
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}
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void
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ThreadPool::runJobs()
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{
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while(m_status.load(std::memory_order_relaxed) == Status::Run)
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{
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auto functor = m_queue.tryPopFront();
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if(functor.has_value())
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{
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functor.value()();
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}
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else
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{
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m_idleThreads++;
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if(m_status == Status::Run && m_queue.empty())
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{
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m_semaphore.wait();
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}
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m_idleThreads.fetch_sub(1, std::memory_order_relaxed);
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}
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}
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}
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void
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ThreadPool::drainQueue()
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{
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while(m_status.load(std::memory_order_relaxed) == Status::Drain)
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{
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auto functor = m_queue.tryPopFront();
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if(!functor)
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{
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return;
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}
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functor.value()();
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}
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}
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void
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ThreadPool::waitThreads()
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{
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LockGuard lock(m_gateMutex);
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m_threadsReadyCond.wait(
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lock, [this]() { return m_numThreadsReady == m_threads.size(); });
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}
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void
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ThreadPool::releaseThreads()
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{
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LockGuard lock(m_gateMutex);
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m_numThreadsReady = 0;
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++m_gateCount;
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m_gateCond.notify_all();
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}
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void
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ThreadPool::interrupt()
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{
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LockGuard lock(m_gateMutex);
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size_t count = m_idleThreads;
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for(size_t i = 0; i < count; ++i)
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{
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m_semaphore.notify();
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}
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}
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void
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ThreadPool::worker()
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{
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size_t gateCount = m_gateCount;
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for(;;)
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{
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{
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LockGuard lock(m_gateMutex);
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++m_numThreadsReady;
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m_threadsReadyCond.notify_one();
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m_gateCond.wait(lock, [&]() { return gateCount != m_gateCount; });
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gateCount = m_gateCount;
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}
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Status status = m_status.load(std::memory_order_relaxed);
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// Can't use a switch here as we want to load and fall through.
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if(status == Status::Run)
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{
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runJobs();
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status = m_status;
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}
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if(status == Status::Drain)
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{
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drainQueue();
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}
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else if(status == Status::Suspend)
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{
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continue;
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}
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else
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{
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assert(status == Status::Stop);
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return;
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}
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}
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}
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bool
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ThreadPool::spawn()
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{
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try
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{
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m_threads.at(m_createdThreads) =
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std::thread(std::bind(&ThreadPool::worker, this));
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++m_createdThreads;
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return true;
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}
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catch(const std::system_error&)
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{
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return false;
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}
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}
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ThreadPool::ThreadPool(size_t numThreads, size_t maxJobs)
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: m_queue(maxJobs)
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, m_semaphore(0)
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, m_idleThreads(0)
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, m_status(Status::Stop)
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, m_gateCount(0)
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, m_numThreadsReady(0)
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, m_threads(numThreads)
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, m_createdThreads(0)
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{
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assert(numThreads != 0);
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assert(maxJobs != 0);
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disable();
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}
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ThreadPool::~ThreadPool()
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{
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shutdown();
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}
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bool
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ThreadPool::addJob(const Job& job)
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{
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assert(job);
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QueueReturn ret = m_queue.pushBack(job);
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if(ret == QueueReturn::Success && m_idleThreads > 0)
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{
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m_semaphore.notify();
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}
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return ret == QueueReturn::Success;
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}
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bool
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ThreadPool::addJob(Job&& job)
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{
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assert(job);
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QueueReturn ret = m_queue.pushBack(std::move(job));
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if(ret == QueueReturn::Success && m_idleThreads > 0)
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{
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m_semaphore.notify();
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}
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return ret == QueueReturn::Success;
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}
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bool
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ThreadPool::tryAddJob(const Job& job)
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{
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assert(job);
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QueueReturn ret = m_queue.tryPushBack(job);
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if(ret == QueueReturn::Success && m_idleThreads > 0)
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{
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m_semaphore.notify();
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}
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return ret == QueueReturn::Success;
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}
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bool
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ThreadPool::tryAddJob(Job&& job)
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{
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assert(job);
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QueueReturn ret = m_queue.tryPushBack(std::move(job));
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if(ret == QueueReturn::Success && m_idleThreads > 0)
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{
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m_semaphore.notify();
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}
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return ret == QueueReturn::Success;
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}
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void
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ThreadPool::drain()
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{
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LockGuard lock(m_mutex);
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if(m_status.load(std::memory_order_relaxed) == Status::Run)
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{
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m_status = Status::Drain;
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interrupt();
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waitThreads();
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m_status = Status::Run;
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releaseThreads();
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}
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}
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void
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ThreadPool::shutdown()
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{
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LockGuard lock(m_mutex);
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if(m_status.load(std::memory_order_relaxed) == Status::Run)
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{
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m_queue.disable();
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m_status = Status::Stop;
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interrupt();
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m_queue.removeAll();
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join();
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}
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}
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bool
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ThreadPool::start()
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{
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LockGuard lock(m_mutex);
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if(m_status.load(std::memory_order_relaxed) != Status::Stop)
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{
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return true;
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}
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for(auto it = (m_threads.begin() + m_createdThreads);
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it != m_threads.end(); ++it)
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{
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if(!spawn())
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{
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releaseThreads();
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join();
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return false;
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}
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}
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waitThreads();
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m_queue.enable();
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m_status = Status::Run;
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// `releaseThreads` has a release barrier so workers don't return from
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// wait and not see the above store.
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releaseThreads();
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return true;
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}
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void
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ThreadPool::stop()
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{
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LockGuard lock(m_mutex);
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if(m_status.load(std::memory_order_relaxed) == Status::Run)
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{
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m_queue.disable();
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m_status = Status::Drain;
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// `interrupt` has an acquire barrier (locks a mutex), so nothing will
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// be executed before the above store to `status`.
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interrupt();
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waitThreads();
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m_status = Status::Stop;
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// `releaseThreads` has a release barrier so workers don't return from
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// wait and not see the above store.
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releaseThreads();
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join();
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}
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}
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} // namespace thread
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} // namespace llarp
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