lokinet/include/llarp/ev.h

78 lines
1.7 KiB
C

#ifndef LLARP_EV_H
#define LLARP_EV_H
#if defined(__MINGW32__) || defined(_WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
#ifndef ssize_t
#define ssize_t long
#endif
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
/**
* ev.h
*
* event handler (cross platform high performance event system for IO)
*/
// forward declare
struct llarp_threadpool;
struct llarp_logic;
struct llarp_ev_loop;
/// allocator
void
llarp_ev_loop_alloc(struct llarp_ev_loop **ev);
// deallocator
void
llarp_ev_loop_free(struct llarp_ev_loop **ev);
/// run main loop
int
llarp_ev_loop_run(struct llarp_ev_loop *ev, struct llarp_logic *logic);
void
llarp_ev_loop_run_single_process(struct llarp_ev_loop *ev,
struct llarp_threadpool *tp,
struct llarp_logic *logic);
/// stop event loop and wait for it to complete all jobs
void
llarp_ev_loop_stop(struct llarp_ev_loop *ev);
/// UDP handling configuration
struct llarp_udp_io
{
void *user;
void *impl;
struct llarp_ev_loop *parent;
/// called every event loop tick after reads
void (*tick)(struct llarp_udp_io *);
void (*recvfrom)(struct llarp_udp_io *, const struct sockaddr *, const void *,
ssize_t);
};
/// add UDP handler
int
llarp_ev_add_udp(struct llarp_ev_loop *ev, struct llarp_udp_io *udp,
const struct sockaddr *src);
/// schedule UDP packet
int
llarp_ev_udp_sendto(struct llarp_udp_io *udp, const struct sockaddr *to,
const void *data, size_t sz);
/// close UDP handler
int
llarp_ev_close_udp(struct llarp_udp_io *udp);
#endif