lokinet/llarp/handlers/tun.hpp
Jeff Becker 734a5b5fae
more
2019-03-11 09:01:43 -04:00

240 lines
6.4 KiB
C++

#ifndef LLARP_HANDLERS_TUN_HPP
#define LLARP_HANDLERS_TUN_HPP
#include <dns/server.hpp>
#include <ev/ev.h>
#include <net/ip.hpp>
#include <net/net.hpp>
#include <service/endpoint.hpp>
#include <util/codel.hpp>
#include <util/threading.hpp>
#include <future>
namespace llarp
{
namespace handlers
{
static const int DefaultTunNetmask = 16;
static const char DefaultTunIfname[] = "lokinet0";
static const char DefaultTunDstAddr[] = "10.10.0.1";
static const char DefaultTunSrcAddr[] = "10.10.0.2";
struct TunEndpoint : public service::Endpoint, public dns::IQueryHandler
{
TunEndpoint(const std::string& nickname, AbstractRouter* r,
llarp::service::Context* parent);
~TunEndpoint();
virtual bool
SetOption(const std::string& k, const std::string& v) override;
virtual void
Tick(llarp_time_t now) override;
util::StatusObject
ExtractStatus() const override;
bool
ShouldHookDNSMessage(const dns::Message& msg) const override;
bool
HandleHookedDNSMessage(
dns::Message&& query,
std::function< void(dns::Message) > sendreply) override;
void
TickTun(llarp_time_t now);
bool
MapAddress(const service::Address& remote, huint32_t ip, bool SNode);
bool
Start() override;
bool
Stop() override;
bool
IsSNode() const;
/// set up tun interface, blocking
bool
SetupTun();
/// overrides Endpoint
bool
SetupNetworking() override;
/// overrides Endpoint
/// handle inbound traffic
bool
HandleWriteIPPacket(const llarp_buffer_t& buf,
std::function< huint32_t(void) > getFromIP) override;
/// queue outbound packet to the world
bool
QueueOutboundTraffic(llarp::net::IPv4Packet&& pkt);
/// we have a resolvable ip address
bool
HasIfAddr() const override
{
return true;
}
/// get the local interface's address
huint32_t
GetIfAddr() const override;
bool
HasLocalIP(const huint32_t& ip) const;
llarp_tun_io tunif;
std::unique_ptr< llarp_fd_promise > Promise;
/// called before writing to tun interface
static void
tunifBeforeWrite(llarp_tun_io* t);
/// handle user to network send buffer flush
/// called in router logic thread
static void
handleNetSend(void*);
/// called every time we wish to read a packet from the tun interface
static void
tunifRecvPkt(llarp_tun_io* t, const llarp_buffer_t& buf);
/// called in the endpoint logic thread
static void
handleTickTun(void* u);
/// get a key for ip address
template < typename Addr >
Addr
ObtainAddrForIP(huint32_t ip, bool isSNode)
{
auto itr = m_IPToAddr.find(ip);
if(itr == m_IPToAddr.end() || m_SNodes[itr->second] != isSNode)
{
// not found
Addr addr;
addr.Zero();
return addr;
}
// found
return Addr{itr->second};
}
bool
HasAddress(const AlignedBuffer< 32 >& addr) const override
{
return m_AddrToIP.find(addr) != m_AddrToIP.end();
}
/// get ip address for key unconditionally
huint32_t
ObtainIPForAddr(const AlignedBuffer< 32 >& addr,
bool serviceNode) override;
/// flush network traffic
void
Flush();
protected:
using PacketQueue_t = llarp::util::CoDelQueue<
net::IPv4Packet, net::IPv4Packet::GetTime, net::IPv4Packet::PutTime,
net::IPv4Packet::CompareOrder, net::IPv4Packet::GetNow >;
/// queue for sending packets over the network from us
PacketQueue_t m_UserToNetworkPktQueue;
/// queue for sending packets to user from network
PacketQueue_t m_NetworkToUserPktQueue;
/// return true if we have a remote loki address for this ip address
bool
HasRemoteForIP(huint32_t ipv4) const;
/// mark this address as active
void
MarkIPActive(huint32_t ip);
/// mark this address as active forever
void
MarkIPActiveForever(huint32_t ip);
/// flush ip packets
virtual void
FlushSend();
/// maps ip to key (host byte order)
std::unordered_map< huint32_t, AlignedBuffer< 32 >, huint32_t::Hash >
m_IPToAddr;
/// maps key to ip (host byte order)
std::unordered_map< AlignedBuffer< 32 >, huint32_t,
AlignedBuffer< 32 >::Hash >
m_AddrToIP;
/// maps key to true if key is a service node, maps key to false if key is
/// a hidden service
std::unordered_map< AlignedBuffer< 32 >, bool, AlignedBuffer< 32 >::Hash >
m_SNodes;
private:
bool
QueueInboundPacketForExit(const llarp_buffer_t& buf)
{
ManagedBuffer copy{buf};
return m_NetworkToUserPktQueue.EmplaceIf(
[&](llarp::net::IPv4Packet& pkt) -> bool {
if(!pkt.Load(copy.underlying))
return false;
pkt.UpdateIPv4PacketOnDst(pkt.src(), m_OurIP);
return true;
});
}
template < typename Addr_t, typename Endpoint_t >
void
SendDNSReply(Addr_t addr, Endpoint_t* ctx, dns::Message* query,
std::function< void(dns::Message) > reply, bool snode)
{
if(ctx)
{
huint32_t ip = ObtainIPForAddr(addr, snode);
query->AddINReply(ip);
}
else
query->AddNXReply();
reply(*query);
delete query;
}
#ifndef WIN32
/// handles fd injection force android
std::promise< int > m_VPNPromise;
#endif
/// our dns resolver
dns::Proxy m_Resolver;
/// maps ip address to timestamp last active
std::unordered_map< huint32_t, llarp_time_t, huint32_t::Hash >
m_IPActivity;
/// our ip address (host byte order)
huint32_t m_OurIP;
/// next ip address to allocate (host byte order)
huint32_t m_NextIP;
/// highest ip address to allocate (host byte order)
huint32_t m_MaxIP;
/// our ip range we are using
llarp::IPRange m_OurRange;
/// upstream dns resolver list
std::vector< llarp::Addr > m_UpstreamResolvers;
/// local dns
llarp::Addr m_LocalResolverAddr;
};
} // namespace handlers
} // namespace llarp
#endif