lokinet/llarp/ev/ev_epoll.hpp
Rick V d0448dfb64
finish moving event loop implementations out of headers
ok

ah so that was the mac build problem
2019-02-06 19:53:08 -06:00

145 lines
2.2 KiB
C++

#ifndef EV_EPOLL_HPP
#define EV_EPOLL_HPP
#include <ev/ev.hpp>
#include <net/net.h>
#include <net/net.hpp>
#include <util/buffer.hpp>
#include <util/buffer.hpp>
#include <util/logger.hpp>
#include <util/mem.hpp>
#include <cassert>
#include <cstdio>
#include <fcntl.h>
#include <signal.h>
#include <sys/epoll.h>
#include <sys/un.h>
#include <tuntap.h>
#include <unistd.h>
#ifdef ANDROID
/** TODO: correct this value */
#define SOCK_NONBLOCK (0)
#endif
namespace llarp
{
struct udp_listener : public ev_io
{
llarp_udp_io* udp;
udp_listener(int fd, llarp_udp_io* u) : ev_io(fd), udp(u){};
~udp_listener()
{
}
bool
tick();
int
read(byte_t* buf, size_t sz);
int
sendto(const sockaddr* to, const void* data, size_t sz);
};
struct tun : public ev_io
{
llarp_tun_io* t;
device* tunif;
tun(llarp_tun_io* tio, llarp_ev_loop* l)
: ev_io(-1, new LossyWriteQueue_t("tun_write_queue", l, l))
, t(tio)
, tunif(tuntap_init())
{
};
int
sendto(const sockaddr* to, const void* data, size_t sz);
bool
tick();
void
flush_write();
int
read(byte_t* buf, size_t sz);
static int
wait_for_fd_promise(struct device* dev);
bool
setup();
~tun()
{
if(tunif)
tuntap_destroy(tunif);
}
};
}; // namespace llarp
struct llarp_epoll_loop : public llarp_ev_loop
{
int epollfd;
llarp_epoll_loop() : epollfd(-1)
{
}
~llarp_epoll_loop()
{
if(epollfd != -1)
close(epollfd);
}
bool
tcp_connect(struct llarp_tcp_connecter* tcp, const sockaddr* remoteaddr);
llarp::ev_io*
bind_tcp(llarp_tcp_acceptor* tcp, const sockaddr* bindaddr);
virtual bool
udp_listen(llarp_udp_io* l, const sockaddr* src);
bool
running() const;
bool
init();
int
tick(int ms);
int
run();
int
udp_bind(const sockaddr* addr);
bool
close_ev(llarp::ev_io* ev);
llarp::ev_io*
create_tun(llarp_tun_io* tun);
llarp::ev_io*
create_udp(llarp_udp_io* l, const sockaddr* src);
bool
add_ev(llarp::ev_io* e, bool write);
bool
udp_close(llarp_udp_io* l);
void
stop();
};
#endif