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76 lines
1.3 KiB
C++
76 lines
1.3 KiB
C++
#pragma once
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#include <unordered_map>
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#include <string>
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#include <memory>
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#include <net/net_int.hpp>
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namespace llarp
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{
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struct AbstractRouter;
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struct RoutePoker
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{
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void
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AddRoute(huint32_t ip);
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void
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DelRoute(huint32_t ip);
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void
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Init(AbstractRouter* router, bool enable = false);
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~RoutePoker();
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void
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Update();
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// sets stored routes and causes AddRoute to actually
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// set routes rather than just storing them
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void
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Enable();
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// unsets stored routes, and causes AddRoute to simply
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// remember the desired routes rather than setting them.
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void
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Disable();
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/// explicitly put routes up
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void
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Up();
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/// explicitly put routes down
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void
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Down();
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private:
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void
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DeleteAllRoutes();
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void
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DisableAllRoutes();
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void
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EnableAllRoutes();
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void
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EnableRoute(huint32_t ip, huint32_t gateway);
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void
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DisableRoute(huint32_t ip, huint32_t gateway);
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std::optional<huint32_t>
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GetDefaultGateway() const;
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std::unordered_map<huint32_t, huint32_t> m_PokedRoutes;
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huint32_t m_CurrentGateway;
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bool m_Enabled = false;
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bool m_Enabling = false;
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AbstractRouter* m_Router = nullptr;
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bool m_HasNetwork = true;
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};
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} // namespace llarp
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