mirror of
https://github.com/oxen-io/lokinet.git
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871c3e3281
* wintun vpn platform for windows * bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode. * use wintun for vpn platform * isolate all windows platform specific code into their own compilation units and libraries * split up internal libraries into more specific components * rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so * DNS platform for win32 * rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic * split up net platform into win32 and posix specific compilation units * rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target * add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds * intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
#include "sendcontext.hpp"
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#include <llarp/router/abstractrouter.hpp>
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#include <llarp/routing/path_transfer_message.hpp>
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#include "endpoint.hpp"
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#include <utility>
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#include <unordered_set>
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#include <llarp/crypto/crypto.hpp>
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namespace llarp
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{
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namespace service
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{
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static constexpr size_t SendContextQueueSize = 512;
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SendContext::SendContext(
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ServiceInfo ident, const Introduction& intro, path::PathSet* send, Endpoint* ep)
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: remoteIdent(std::move(ident))
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, remoteIntro(intro)
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, m_PathSet(send)
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, m_DataHandler(ep)
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, m_Endpoint(ep)
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, createdAt(ep->Now())
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, m_SendQueue(SendContextQueueSize)
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{}
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bool
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SendContext::Send(std::shared_ptr<ProtocolFrame> msg, path::Path_ptr path)
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{
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if (path->IsReady()
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and m_SendQueue.tryPushBack(std::make_pair(
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std::make_shared<routing::PathTransferMessage>(*msg, remoteIntro.pathID), path))
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== thread::QueueReturn::Success)
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{
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m_Endpoint->Router()->TriggerPump();
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return true;
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}
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return false;
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}
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void
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SendContext::FlushUpstream()
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{
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auto r = m_Endpoint->Router();
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std::unordered_set<path::Path_ptr, path::Path::Ptr_Hash> flushpaths;
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auto rttRMS = 0ms;
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while (auto maybe = m_SendQueue.tryPopFront())
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{
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auto& [msg, path] = *maybe;
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msg->S = path->NextSeqNo();
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if (path->SendRoutingMessage(*msg, r))
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{
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lastGoodSend = r->Now();
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flushpaths.emplace(path);
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m_Endpoint->ConvoTagTX(msg->T.T);
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const auto rtt = (path->intro.latency + remoteIntro.latency) * 2;
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rttRMS += rtt * rtt.count();
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}
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}
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// flush the select path's upstream
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for (const auto& path : flushpaths)
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{
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path->FlushUpstream(r);
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}
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if (flushpaths.empty())
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return;
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estimatedRTT = std::chrono::milliseconds{
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static_cast<int64_t>(std::sqrt(rttRMS.count() / flushpaths.size()))};
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}
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/// send on an established convo tag
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void
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SendContext::EncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t)
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{
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SharedSecret shared;
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auto f = std::make_shared<ProtocolFrame>();
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f->R = 0;
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f->N.Randomize();
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f->T = currentConvoTag;
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f->S = ++sequenceNo;
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auto path = m_PathSet->GetPathByRouter(remoteIntro.router);
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if (!path)
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{
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ShiftIntroRouter(remoteIntro.router);
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LogWarn(m_PathSet->Name(), " cannot encrypt and send: no path for intro ", remoteIntro);
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return;
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}
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if (!m_DataHandler->GetCachedSessionKeyFor(f->T, shared))
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{
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LogWarn(
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m_PathSet->Name(), " could not send, has no cached session key on session T=", f->T);
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return;
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}
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auto m = std::make_shared<ProtocolMessage>();
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m_DataHandler->PutIntroFor(f->T, remoteIntro);
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m_DataHandler->PutReplyIntroFor(f->T, path->intro);
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m->proto = t;
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if (auto maybe = m_Endpoint->GetSeqNoForConvo(f->T))
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{
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m->seqno = *maybe;
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}
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else
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{
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LogWarn(m_PathSet->Name(), " could not get sequence number for session T=", f->T);
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return;
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}
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m->introReply = path->intro;
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f->F = m->introReply.pathID;
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m->sender = m_Endpoint->GetIdentity().pub;
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m->tag = f->T;
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m->PutBuffer(payload);
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m_Endpoint->Router()->QueueWork([f, m, shared, path, this] {
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if (not f->EncryptAndSign(*m, shared, m_Endpoint->GetIdentity()))
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{
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LogError(m_PathSet->Name(), " failed to sign message");
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return;
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}
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Send(f, path);
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});
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}
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void
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SendContext::AsyncSendAuth(std::function<void(AuthResult)> resultHandler)
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{
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const auto maybe = m_Endpoint->MaybeGetAuthInfoForEndpoint(remoteIdent.Addr());
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if (maybe.has_value())
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{
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// send auth message
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const llarp_buffer_t authdata{maybe->token};
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AsyncGenIntro(authdata, ProtocolType::Auth);
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authResultListener = resultHandler;
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}
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else
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resultHandler({AuthResultCode::eAuthFailed, "no auth for given endpoint"});
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}
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void
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SendContext::AsyncEncryptAndSendTo(const llarp_buffer_t& data, ProtocolType protocol)
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{
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if (IntroSent())
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{
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EncryptAndSendTo(data, protocol);
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return;
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}
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// have we generated the initial intro but not sent it yet? bail here so we don't cause
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// bullshittery
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if (IntroGenerated() and not IntroSent())
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{
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LogWarn(
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m_PathSet->Name(),
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" we have generated an intial handshake but have not sent it yet so we drop a packet "
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"to prevent bullshittery");
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return;
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}
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const auto maybe = m_Endpoint->MaybeGetAuthInfoForEndpoint(remoteIdent.Addr());
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if (maybe.has_value())
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{
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// send auth message
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const llarp_buffer_t authdata(maybe->token);
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AsyncGenIntro(authdata, ProtocolType::Auth);
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}
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else
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{
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AsyncGenIntro(data, protocol);
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}
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}
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} // namespace service
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} // namespace llarp
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