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6fd714d193
llarp/context.cpp, llarp/nodedb.{h,c}pp: load netdb AFTER whitelist llarp/router/router.cpp: explore always llarp/router/{i,}rc_lookup_handler.{h,c}pp explore with whitelist, update routers with lookup before stale
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#ifndef LLARP_I_RC_LOOKUP_HANDLER_HPP
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#define LLARP_I_RC_LOOKUP_HANDLER_HPP
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#include <util/types.hpp>
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#include <router_id.hpp>
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#include <memory>
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#include <set>
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#include <vector>
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namespace llarp
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{
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struct RouterContact;
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enum class RCRequestResult
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{
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Success,
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InvalidRouter,
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RouterNotFound,
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BadRC
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};
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using RCRequestCallback = std::function< void(
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const RouterID &, const RouterContact *const, const RCRequestResult) >;
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struct I_RCLookupHandler
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{
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virtual ~I_RCLookupHandler() = default;
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virtual void
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AddValidRouter(const RouterID &router) = 0;
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virtual void
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RemoveValidRouter(const RouterID &router) = 0;
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virtual void
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SetRouterWhitelist(const std::vector< RouterID > &routers) = 0;
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virtual void
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GetRC(const RouterID &router, RCRequestCallback callback,
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bool forceLookup = false) = 0;
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virtual bool
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RemoteIsAllowed(const RouterID &remote) const = 0;
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virtual bool
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CheckRC(const RouterContact &rc) const = 0;
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virtual bool
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GetRandomWhitelistRouter(RouterID &router) const = 0;
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virtual bool
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CheckRenegotiateValid(RouterContact newrc, RouterContact oldrc) = 0;
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virtual void
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PeriodicUpdate(llarp_time_t now) = 0;
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virtual void
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ExploreNetwork() = 0;
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virtual size_t
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NumberOfStrictConnectRouters() const = 0;
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};
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} // namespace llarp
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#endif // LLARP_I_RC_LOOKUP_HANDLER_HPP
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