mirror of
https://github.com/oxen-io/lokinet.git
synced 2024-11-17 15:25:35 +00:00
74 lines
3.0 KiB
Markdown
74 lines
3.0 KiB
Markdown
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## Building on Linux
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# or your OS or distro's package manager
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$ sudo apt install build-essential libtool autoconf cmake git
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$ git clone --recursive https://github.com/loki-project/lokinet-builder
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$ cd lokinet-builder
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$ make
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## Building on Windows (mingw-w64 native, or wow64/linux/unix cross-compiler)
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#i686 or x86_64
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#if cross-compiling from anywhere other than wow64, export CC and CXX to
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#$ARCH-w64-mingw32-g[cc++] respectively
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$ pacman -Sy base-devel mingw-w64-$ARCH-toolchain git libtool autoconf cmake
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$ git clone --recursive https://github.com/loki-project/lokinet-builder
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$ cd lokinet-builder
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$ make ensure sodium
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$ cd build
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$ cmake ../deps/llarp -DSODIUM_LIBRARIES=./prefix/lib/libsodium.a -DSODIUM_INCLUDE_DIR=./prefix/include -G "Unix Makefiles" -DHAVE_CXX17_FILESYSTEM=ON
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$ make
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$ cp llarpd ../lokinet.exe
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## Building on Windows using Microsoft C/C++ (Visual Studio 2017)
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* clone https://github.com/loki-project/lokinet-builder from git-bash or whatever git browser you use
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* open `%CLONE_PATH%/lokinet-builder/deps/sodium/builds/msvc/vs2017/libsodium.sln` and build one of the targets
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* create a `build` folder in `%CLONE_PATH%/lokinet-builder`
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* run cmake-gui from `%CLONE_PATH%/lokinet-builder/deps/llarp` as the source directory
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* define `SODIUM_LIB` to `%CLONE_PATH%/lokinet-builder/deps/sodium/bin/win32/%CONFIG%/%TOOLSET%/%TARGET%/libsodium.lib`
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* define `SODIUM_INCLUDE_DIR` to `%CLONE_PATH%/lokinet-builder/deps/sodium/src/libsodium/include`
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* define `HAVE_CXX17_FILESYSTEM` to `TRUE`
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* select `Visual Studio 2017 15 %ARCH%` as the generator
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* enter a custom toolset if desired (usually `v141_xp`)
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* generate the developer studio project files and open in the IDE
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* select a configuration
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* press F7 to build everything
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## Running
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$ ./lokinet
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or press `Debug`/`Local Windows Debugger` in the visual studio standard toolbar
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### Development
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Please note development builds are likely to be unstable.
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##### Build requirements:
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* CMake
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* ninja (for unit testing with Google Tests)
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* libsodium >= 1.0.14 (included here)
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* c++ 11 capable C++ compiler
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* if you have C++17 `<filesystem>` or `<experimental/filesystem>` declared and defined in your platform's C++ toolchain, re-run CMake (in `lokinet-builder/build`) with `-DHAVE_CXX17_FILESYSTEM=ON`.
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* since each platform seems to have its own idea of where `std::[experimental::]filesystem` is defined, you will need to manually specify its library in `LDFLAGS` or `CMAKE_x_LINKER_FLAGS` as well.
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##### Windows:
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* Mingw-w64 is recommended for 32 or 64-bit builds.
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* It *is* possible to compile with Microsoft C++ (v19 or later from VS2015+).
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* `cpp17::filesystem` in `vendor/cppbackport-master` is not available for Windows.
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#### Boxed warning
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<div style="border:5px solid #f00;padding:5px">
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<p>Inbound sessions are unsupported on Windows Server systems.</p>
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<p><strong><em>Ignore this warning at your own peril.</em></strong></p>
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</div>
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##### Building a debug build:
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#in lokinet-builder/
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$ cd build
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$ make |