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74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
#ifndef LLARP_LINK_MESSAGE_HPP
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#define LLARP_LINK_MESSAGE_HPP
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#include <bencode.hpp>
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#include <link/session.hpp>
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#include <router_id.hpp>
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#include <queue>
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#include <vector>
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namespace llarp
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{
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struct ILinkSession;
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struct Router;
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using SendQueue = std::queue< ILinkMessage* >;
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/// parsed link layer message
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struct ILinkMessage : public IBEncodeMessage
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{
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/// who did this message come from or is going to
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ILinkSession* session;
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uint64_t version = 0;
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ILinkMessage() : ILinkMessage(nullptr)
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{
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}
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ILinkMessage(ILinkSession* from) : session(from)
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{
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}
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virtual ~ILinkMessage()
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{
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}
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virtual bool
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HandleMessage(Router* router) const = 0;
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};
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struct InboundMessageParser
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{
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InboundMessageParser(Router* router);
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dict_reader reader;
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static bool
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OnKey(dict_reader* r, llarp_buffer_t* buf);
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/// start processig message from a link session
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bool
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ProcessFrom(ILinkSession* from, llarp_buffer_t buf);
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/// called when the message is fully read
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/// return true when the message was accepted otherwise returns false
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bool
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MessageDone();
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/// resets internal state
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void
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Reset();
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private:
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RouterID
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GetCurrentFrom();
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private:
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bool firstkey;
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Router* router;
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ILinkSession* from = nullptr;
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std::unique_ptr< ILinkMessage > msg;
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};
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} // namespace llarp
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#endif
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