lokinet/llarp/path/pathset.cpp
2021-04-19 07:02:44 -04:00

455 lines
11 KiB
C++

#include "pathset.hpp"
#include <llarp/dht/messages/pubintro.hpp>
#include "path.hpp"
#include <llarp/routing/dht_message.hpp>
#include <llarp/router/abstractrouter.hpp>
#include <random>
namespace llarp
{
namespace path
{
PathSet::PathSet(size_t num) : numDesiredPaths(num)
{}
bool
PathSet::ShouldBuildMore(llarp_time_t now) const
{
(void)now;
const auto building = NumInStatus(ePathBuilding);
if (building >= numDesiredPaths)
return false;
const auto established = NumInStatus(ePathEstablished);
return established < numDesiredPaths;
}
bool
PathSet::ShouldBuildMoreForRoles(llarp_time_t now, PathRole roles) const
{
Lock_t l(m_PathsMutex);
const size_t required = MinRequiredForRoles(roles);
size_t has = 0;
for (const auto& item : m_Paths)
{
if (item.second->SupportsAnyRoles(roles))
{
if (!item.second->ExpiresSoon(now))
++has;
}
}
return has < required;
}
size_t
PathSet::MinRequiredForRoles(PathRole roles) const
{
(void)roles;
return 0;
}
size_t
PathSet::NumPathsExistingAt(llarp_time_t futureTime) const
{
size_t num = 0;
Lock_t l(m_PathsMutex);
for (const auto& item : m_Paths)
{
if (item.second->IsReady() && !item.second->Expired(futureTime))
++num;
}
return num;
}
void
PathSet::TickPaths(AbstractRouter* r)
{
const auto now = llarp::time_now_ms();
Lock_t l(m_PathsMutex);
for (auto& item : m_Paths)
{
item.second->Tick(now, r);
}
}
void
PathSet::ExpirePaths(llarp_time_t now, AbstractRouter* router)
{
Lock_t l(m_PathsMutex);
if (m_Paths.size() == 0)
return;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->Expired(now))
{
PathID_t txid = itr->second->TXID();
router->outboundMessageHandler().QueueRemoveEmptyPath(std::move(txid));
PathID_t rxid = itr->second->RXID();
router->outboundMessageHandler().QueueRemoveEmptyPath(std::move(rxid));
itr = m_Paths.erase(itr);
}
else
++itr;
}
}
Path_ptr
PathSet::GetEstablishedPathClosestTo(RouterID id, PathRole roles) const
{
Lock_t l(m_PathsMutex);
Path_ptr path = nullptr;
AlignedBuffer<32> dist;
AlignedBuffer<32> to = id;
dist.Fill(0xff);
for (const auto& item : m_Paths)
{
if (!item.second->IsReady())
continue;
if (!item.second->SupportsAnyRoles(roles))
continue;
AlignedBuffer<32> localDist = item.second->Endpoint() ^ to;
if (localDist < dist)
{
dist = localDist;
path = item.second;
}
}
return path;
}
Path_ptr
PathSet::GetNewestPathByRouter(RouterID id, PathRole roles) const
{
Lock_t l(m_PathsMutex);
Path_ptr chosen = nullptr;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
{
if (itr->second->Endpoint() == id)
{
if (chosen == nullptr)
chosen = itr->second;
else if (chosen->intro.expiresAt < itr->second->intro.expiresAt)
chosen = itr->second;
}
}
++itr;
}
return chosen;
}
Path_ptr
PathSet::GetPathByRouter(RouterID id, PathRole roles) const
{
Lock_t l(m_PathsMutex);
Path_ptr chosen = nullptr;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
{
if (itr->second->Endpoint() == id)
{
if (chosen == nullptr)
chosen = itr->second;
else if (chosen->intro.latency > itr->second->intro.latency)
chosen = itr->second;
}
}
++itr;
}
return chosen;
}
Path_ptr
PathSet::GetRandomPathByRouter(RouterID id, PathRole roles) const
{
Lock_t l(m_PathsMutex);
std::vector<Path_ptr> chosen;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
{
if (itr->second->Endpoint() == id)
{
chosen.emplace_back(itr->second);
}
}
++itr;
}
if (chosen.empty())
return nullptr;
size_t idx = 0;
if (chosen.size() >= 2)
{
idx = rand() % chosen.size();
}
return chosen[idx];
}
Path_ptr
PathSet::GetByEndpointWithID(RouterID ep, PathID_t id) const
{
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsEndpoint(ep, id))
{
return itr->second;
}
++itr;
}
return nullptr;
}
Path_ptr
PathSet::GetPathByID(PathID_t id) const
{
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->RXID() == id)
return itr->second;
++itr;
}
return nullptr;
}
size_t
PathSet::AvailablePaths(PathRole roles) const
{
Lock_t l(m_PathsMutex);
size_t count = 0;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->Status() == ePathEstablished && itr->second->SupportsAnyRoles(roles))
++count;
++itr;
}
return count;
}
size_t
PathSet::NumInStatus(PathStatus st) const
{
Lock_t l(m_PathsMutex);
size_t count = 0;
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->Status() == st)
++count;
++itr;
}
return count;
}
void
PathSet::AddPath(Path_ptr path)
{
Lock_t l(m_PathsMutex);
const auto upstream = path->Upstream(); // RouterID
const auto RXID = path->RXID(); // PathID
if (not m_Paths.emplace(std::make_pair(upstream, RXID), path).second)
{
LogError(
Name(),
" failed to add own path, duplicate info wtf? upstream=",
upstream,
" rxid=",
RXID);
}
}
Path_ptr
PathSet::GetByUpstream(RouterID remote, PathID_t rxid) const
{
Lock_t l(m_PathsMutex);
auto itr = m_Paths.find({remote, rxid});
if (itr == m_Paths.end())
return nullptr;
return itr->second;
}
bool
PathSet::GetCurrentIntroductionsWithFilter(
std::set<service::Introduction>& intros,
std::function<bool(const service::Introduction&)> filter) const
{
intros.clear();
size_t count = 0;
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && filter(itr->second->intro))
{
intros.insert(itr->second->intro);
++count;
}
++itr;
}
return count > 0;
}
bool
PathSet::GetCurrentIntroductions(std::set<service::Introduction>& intros) const
{
intros.clear();
size_t count = 0;
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady())
{
intros.insert(itr->second->intro);
++count;
}
++itr;
}
return count > 0;
}
void
PathSet::HandlePathBuildTimeout(Path_ptr p)
{
LogWarn(Name(), " path build ", p->ShortName(), " timed out");
m_BuildStats.timeouts++;
}
void
PathSet::HandlePathBuildFailedAt(Path_ptr p, RouterID hop)
{
LogWarn(Name(), " path build ", p->ShortName(), " failed at ", hop);
m_BuildStats.fails++;
}
void
PathSet::HandlePathDied(Path_ptr p)
{
LogWarn(Name(), " path ", p->ShortName(), " died");
}
void
PathSet::PathBuildStarted(Path_ptr p)
{
LogInfo(Name(), " path build ", p->ShortName(), " started");
m_BuildStats.attempts++;
}
util::StatusObject
BuildStats::ExtractStatus() const
{
return util::StatusObject{
{"success", success}, {"attempts", attempts}, {"timeouts", timeouts}, {"fails", fails}};
}
std::string
BuildStats::ToString() const
{
std::stringstream ss;
ss << (SuccessRatio() * 100.0) << " percent success ";
ss << "(success=" << success << " ";
ss << "attempts=" << attempts << " ";
ss << "timeouts=" << timeouts << " ";
ss << "fails=" << fails << ")";
return ss.str();
}
double
BuildStats::SuccessRatio() const
{
if (attempts)
return double(success) / double(attempts);
return 0.0;
}
bool
PathSet::GetNewestIntro(service::Introduction& intro) const
{
intro.Clear();
bool found = false;
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->intro.expiresAt > intro.expiresAt)
{
intro = itr->second->intro;
found = true;
}
++itr;
}
return found;
}
Path_ptr
PathSet::PickRandomEstablishedPath(PathRole roles) const
{
std::vector<Path_ptr> established;
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
established.push_back(itr->second);
++itr;
}
auto sz = established.size();
if (sz)
{
return established[randint() % sz];
}
return nullptr;
}
Path_ptr
PathSet::PickEstablishedPath(PathRole roles) const
{
std::vector<Path_ptr> established;
Lock_t l(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
if (itr->second->IsReady() && itr->second->SupportsAnyRoles(roles))
established.push_back(itr->second);
++itr;
}
Path_ptr chosen = nullptr;
llarp_time_t minLatency = 30s;
for (const auto& path : established)
{
if (path->intro.latency < minLatency)
{
minLatency = path->intro.latency;
chosen = path;
}
}
return chosen;
}
void
PathSet::UpstreamFlush(AbstractRouter* r)
{
ForEachPath([r](const Path_ptr& p) { p->FlushUpstream(r); });
}
void
PathSet::DownstreamFlush(AbstractRouter* r)
{
ForEachPath([r](const Path_ptr& p) { p->FlushDownstream(r); });
}
} // namespace path
} // namespace llarp