lokinet/cmake/win32.cmake
2019-12-16 12:11:07 -06:00

61 lines
2.0 KiB
CMake

if(NOT WIN32)
return()
endif()
enable_language(RC)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
if (MSVC OR MSVC_VERSION)
add_compile_options(/EHca /arch:AVX2 /MD)
add_definitions(-D_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING)
if(${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang" AND "x${CMAKE_CXX_SIMULATE_ID}" STREQUAL "xMSVC")
add_compile_options(-Wno-nonportable-system-include-path)
endif()
endif()
if(NOT MSVC_VERSION)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-bad-function-cast>)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-cast-function-type>)
# unlike unix where you get a *single* compiler ID string in .comment
# GNU ld sees fit to merge *all* the .ident sections in object files
# to .r[o]data section one after the other!
add_compile_options(-fno-ident -Wa,-mbig-obj)
link_libraries( -lws2_32 -lshlwapi -ldbghelp -luser32 -liphlpapi -lpsapi -luserenv )
add_definitions(-DWINVER=0x0500 -D_WIN32_WINNT=0x0500)
endif()
if(EMBEDDED_CFG)
link_libatomic()
endif()
list(APPEND LIBTUNTAP_SRC ${TT_ROOT}/tuntap-windows.c)
get_filename_component(EV_SRC "llarp/ev/ev_libuv.cpp" ABSOLUTE)
add_definitions(-DWIN32_LEAN_AND_MEAN -DWIN32 -DWINVER=0x0500)
set(EXE_LIBS ${STATIC_LIB} ws2_32 iphlpapi)
if(RELEASE_MOTTO)
add_definitions(-DLLARP_RELEASE_MOTTO="${RELEASE_MOTTO}")
add_definitions(-DRELEASE_MOTTO=${RELEASE_MOTTO})
endif()
if (NOT STATIC_LINK_RUNTIME AND NOT MSVC)
message("must ship compiler runtime libraries with this build: libwinpthread-1.dll, libgcc_s_dw2-1.dll, and libstdc++-6.dll")
message("for release builds, turn on STATIC_LINK_RUNTIME in cmake options")
endif()
if (STATIC_LINK_RUNTIME OR STATIC_LINK)
set(LIBUV_USE_STATIC ON)
endif()
if(LIBUV_ROOT)
add_subdirectory(${LIBUV_ROOT})
set(LIBUV_INCLUDE_DIRS ${LIBUV_ROOT}/include)
set(LIBUV_LIBRARY uv_a)
add_definitions(-D_LARGEFILE_SOURCE)
add_definitions(-D_FILE_OFFSET_BITS=64)
elseif(NOT LIBUV_IN_SOURCE)
find_package(LibUV 1.28.0 REQUIRED)
endif()
include_directories(${LIBUV_INCLUDE_DIRS})