lokinet/contrib/mac.sh

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#!/bin/bash
#
# Build the shit on mac
#
# You will generally need to add: -DCODESIGN_APP=... to make this work, and (unless you are a
# lokinet team member) will need to pay Apple money for your own team ID and arse around with
# provisioning profiles. See macos/README.txt.
#
set -e
set +x
if ! [ -f LICENSE ] || ! [ -d llarp ]; then
echo "You need to run this as ./contrib/mac.sh from the top-level lokinet project directory"
fi
mkdir -p build-mac
cd build-mac
cmake \
-G Ninja \
-DBUILD_STATIC_DEPS=ON \
-DBUILD_PACKAGE=ON \
-DBUILD_SHARED_LIBS=OFF \
-DBUILD_TESTING=OFF \
-DBUILD_LIBLOKINET=OFF \
-DWITH_TESTS=OFF \
-DNATIVE_BUILD=OFF \
-DSTATIC_LINK=ON \
-DWITH_SYSTEMD=OFF \
-DFORCE_OXENMQ_SUBMODULE=ON \
-DSUBMODULE_CHECK=OFF \
-DWITH_LTO=ON \
-DCMAKE_BUILD_TYPE=Release \
"$@" \
..
ninja sign
echo -e "Build complete, your app is here:\n"
ls -lad $(pwd)/daemon/lokinet.app
echo ""