mirror of
https://github.com/oxen-io/lokinet.git
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49b9ad7197
* partial tun code refactor * take out the trash * move vpn platform code into llarp/vpn/platform.cpp * fix hive build * fix win32 * fix memory leak on win32 * reduce cpu use * make macos compile * win32 patches: * use wepoll for zmq * use all cores on windows iocp read loop * fix zmq patch for windows * clean up cmake for win32 * add uninstall before reinstall option to win32 installer * more ipv6 stuff * make it compile * fix up route poker * remove an unneeded code block in macos wtf * always use call to system * fix route poker behavior on macos * disable ipv6 on windows for now * cpu perf improvement: * colease calls to Router::PumpLL to 1 per event loop wakeup * set up THEN add addresses * emulate proactor event loop on win32 * remove excessively verbose error message * fix issue #1499 * exclude uv_poll from win32 so that it can start up * update logtag to include directory * create minidump on windows if there was a crash * make windows happy * use dmp suffix on minidump files * typo fix * address feedback from jason * use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR * quote $@ in apply-patches in case path has spaces in it * address feedback from tom * remove llarp/ev/pipe * add comments for clairification * make event loop queue size constant named
328 lines
7.2 KiB
C++
328 lines
7.2 KiB
C++
#ifndef LLARP_ABSTRACT_ROUTER_HPP
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#define LLARP_ABSTRACT_ROUTER_HPP
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#include <config/config.hpp>
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#include <config/key_manager.hpp>
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#include <memory>
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#include <util/types.hpp>
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#include <util/status.hpp>
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#include <router/i_outbound_message_handler.hpp>
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#include <vector>
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#include <ev/ev.h>
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#include <functional>
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#include <router_contact.hpp>
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#include <tooling/router_event.hpp>
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#include <peerstats/peer_db.hpp>
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#ifdef LOKINET_HIVE
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#include "tooling/router_event.hpp"
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#endif
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struct llarp_buffer_t;
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struct llarp_dht_context;
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struct llarp_nodedb;
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struct llarp_threadpool;
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namespace lokimq
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{
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class LokiMQ;
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}
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namespace llarp
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{
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class Logic;
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struct Config;
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struct RouterID;
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struct ILinkMessage;
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struct ILinkSession;
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struct PathID_t;
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struct Profiling;
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struct SecretKey;
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struct Signature;
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struct IOutboundMessageHandler;
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struct IOutboundSessionMaker;
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struct ILinkManager;
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struct I_RCLookupHandler;
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struct RoutePoker;
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namespace exit
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{
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struct Context;
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}
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namespace rpc
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{
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struct LokidRpcClient;
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}
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namespace path
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{
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struct PathContext;
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}
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namespace routing
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{
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struct IMessageHandler;
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}
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namespace service
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{
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struct Context;
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}
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namespace thread
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{
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class ThreadPool;
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}
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namespace vpn
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{
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class Platform;
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}
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using LMQ_ptr = std::shared_ptr<lokimq::LokiMQ>;
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struct AbstractRouter
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{
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#ifdef LOKINET_HIVE
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tooling::RouterHive* hive = nullptr;
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#endif
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virtual ~AbstractRouter() = default;
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virtual bool
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HandleRecvLinkMessageBuffer(ILinkSession* from, const llarp_buffer_t& msg) = 0;
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virtual LMQ_ptr
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lmq() const = 0;
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virtual vpn::Platform*
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GetVPNPlatform() const = 0;
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virtual std::shared_ptr<rpc::LokidRpcClient>
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RpcClient() const = 0;
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virtual std::shared_ptr<Logic>
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logic() const = 0;
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virtual llarp_dht_context*
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dht() const = 0;
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virtual llarp_nodedb*
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nodedb() const = 0;
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virtual const path::PathContext&
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pathContext() const = 0;
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virtual path::PathContext&
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pathContext() = 0;
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virtual const RouterContact&
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rc() const = 0;
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virtual exit::Context&
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exitContext() = 0;
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virtual std::shared_ptr<KeyManager>
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keyManager() const = 0;
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virtual const SecretKey&
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identity() const = 0;
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virtual const SecretKey&
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encryption() const = 0;
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virtual Profiling&
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routerProfiling() = 0;
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virtual llarp_ev_loop_ptr
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netloop() const = 0;
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/// call function in crypto worker
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virtual void QueueWork(std::function<void(void)>) = 0;
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/// call function in disk io thread
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virtual void QueueDiskIO(std::function<void(void)>) = 0;
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virtual std::shared_ptr<Config>
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GetConfig() const
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{
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return nullptr;
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}
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virtual service::Context&
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hiddenServiceContext() = 0;
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virtual const service::Context&
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hiddenServiceContext() const = 0;
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virtual IOutboundMessageHandler&
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outboundMessageHandler() = 0;
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virtual IOutboundSessionMaker&
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outboundSessionMaker() = 0;
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virtual ILinkManager&
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linkManager() = 0;
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virtual RoutePoker&
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routePoker() = 0;
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virtual I_RCLookupHandler&
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rcLookupHandler() = 0;
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virtual std::shared_ptr<PeerDb>
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peerDb() = 0;
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virtual bool
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Sign(Signature& sig, const llarp_buffer_t& buf) const = 0;
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virtual bool
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Configure(std::shared_ptr<Config> conf, bool isRouter, llarp_nodedb* nodedb) = 0;
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virtual bool
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IsServiceNode() const = 0;
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virtual bool
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StartRpcServer() = 0;
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virtual bool
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Run() = 0;
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virtual bool
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IsRunning() const = 0;
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virtual bool
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LooksAlive() const = 0;
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/// stop running the router logic gracefully
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virtual void
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Stop() = 0;
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/// non gracefully stop the router
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virtual void
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Die() = 0;
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/// pump low level links
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virtual void
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PumpLL() = 0;
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virtual bool
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IsBootstrapNode(RouterID r) const = 0;
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virtual const byte_t*
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pubkey() const = 0;
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/// connect to N random routers
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virtual void
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ConnectToRandomRouters(int N) = 0;
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virtual bool
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TryConnectAsync(RouterContact rc, uint16_t tries) = 0;
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/// called by link when a remote session has no more sessions open
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virtual void
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SessionClosed(RouterID remote) = 0;
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/// returns system clock milliseconds since epoch
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virtual llarp_time_t
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Now() const = 0;
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/// returns milliseconds since started
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virtual llarp_time_t
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Uptime() const = 0;
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virtual bool
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GetRandomGoodRouter(RouterID& r) = 0;
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virtual bool
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SendToOrQueue(
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const RouterID& remote, const ILinkMessage* msg, SendStatusHandler handler = nullptr) = 0;
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virtual void
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PersistSessionUntil(const RouterID& remote, llarp_time_t until) = 0;
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virtual bool
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ParseRoutingMessageBuffer(
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const llarp_buffer_t& buf, routing::IMessageHandler* h, const PathID_t& rxid) = 0;
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/// count the number of service nodes we are connected to
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virtual size_t
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NumberOfConnectedRouters() const = 0;
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/// count the number of clients that are connected to us
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virtual size_t
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NumberOfConnectedClients() const = 0;
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virtual bool
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GetRandomConnectedRouter(RouterContact& result) const = 0;
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virtual void
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HandleDHTLookupForExplore(RouterID remote, const std::vector<RouterContact>& results) = 0;
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virtual void SetDownHook(std::function<void(void)>){};
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/// lookup router by pubkey
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/// if we are a service node this is done direct otherwise it's done via
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/// path
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virtual void
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LookupRouter(RouterID remote, RouterLookupHandler resultHandler) = 0;
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/// check if newRc matches oldRC and update local rc for this remote contact
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/// if valid
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/// returns true on valid and updated
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/// returns false otherwise
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virtual bool
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CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) = 0;
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/// set router's service node whitelist
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virtual void
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SetRouterWhitelist(const std::vector<RouterID> routers) = 0;
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/// visit each connected link session
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virtual void
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ForEachPeer(std::function<void(const ILinkSession*, bool)> visit, bool randomize) const = 0;
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virtual bool
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ConnectionToRouterAllowed(const RouterID& router) const = 0;
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/// return true if we have at least 1 session to this router in either
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/// direction
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virtual bool
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HasSessionTo(const RouterID& router) const = 0;
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virtual uint32_t
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NextPathBuildNumber() = 0;
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virtual std::string
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ShortName() const = 0;
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virtual util::StatusObject
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ExtractStatus() const = 0;
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/// gossip an rc if required
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virtual void
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GossipRCIfNeeded(const RouterContact rc) = 0;
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/// Templated convenience function to generate a RouterHive event and
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/// delegate to non-templated (and overridable) function for handling.
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template <class EventType, class... Params>
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void
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NotifyRouterEvent([[maybe_unused]] Params&&... args) const
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{
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// TODO: no-op when appropriate
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auto event = std::make_unique<EventType>(args...);
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HandleRouterEvent(std::move(event));
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}
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protected:
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/// Virtual function to handle RouterEvent. HiveRouter overrides this in
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/// order to inject the event. The default implementation in Router simply
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/// logs it.
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virtual void
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HandleRouterEvent(tooling::RouterEventPtr event) const = 0;
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};
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} // namespace llarp
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#endif
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