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1041545dd3
this seemed to fix the endless crashes on windows since we _already_ deal with it in llarp_ev_loop::stop()
135 lines
2.0 KiB
C++
135 lines
2.0 KiB
C++
#ifndef EV_POLL_HPP
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#define EV_POLL_HPP
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#include <ev/ev.hpp>
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#include <net/net.h>
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#include <net/net.hpp>
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#include <util/buffer.hpp>
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#include <util/buffer.hpp>
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#include <util/logger.hpp>
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#include <util/mem.hpp>
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#include <cassert>
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#include <cstdio>
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#include <fcntl.h>
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#include <signal.h>
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#include "upoll_sun.h"
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#include <sys/un.h>
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#include <tuntap.h>
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#include <unistd.h>
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namespace llarp
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{
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struct udp_listener : public ev_io
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{
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llarp_udp_io* udp;
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udp_listener(int fd, llarp_udp_io* u) : ev_io(fd), udp(u){};
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~udp_listener()
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{
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}
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bool
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tick();
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int
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read(byte_t* buf, size_t sz);
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int
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sendto(const sockaddr* to, const void* data, size_t sz);
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};
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struct tun : public ev_io
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{
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llarp_tun_io* t;
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device* tunif;
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tun(llarp_tun_io* tio, llarp_ev_loop* l)
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: ev_io(-1, new LossyWriteQueue_t("tun_write_queue", l, l))
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, t(tio)
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, tunif(tuntap_init())
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{
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};
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int
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sendto(const sockaddr* to, const void* data, size_t sz);
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bool
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tick();
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void
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flush_write();
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int
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read(byte_t* buf, size_t sz);
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bool
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setup();
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~tun()
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{
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if(tunif)
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tuntap_destroy(tunif);
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}
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};
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}; // namespace llarp
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struct llarp_poll_loop : public llarp_ev_loop
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{
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upoll_t* upollfd;
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llarp_poll_loop() : upollfd(nullptr)
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{
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}
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~llarp_poll_loop()
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{
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}
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bool
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tcp_connect(struct llarp_tcp_connecter* tcp, const sockaddr* remoteaddr);
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llarp::ev_io*
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bind_tcp(llarp_tcp_acceptor* tcp, const sockaddr* bindaddr);
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virtual bool
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udp_listen(llarp_udp_io* l, const sockaddr* src);
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bool
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running() const;
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bool
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init();
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int
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tick(int ms);
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int
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run();
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int
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udp_bind(const sockaddr* addr);
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bool
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close_ev(llarp::ev_io* ev);
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llarp::ev_io*
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create_tun(llarp_tun_io* tun);
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llarp::ev_io*
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create_udp(llarp_udp_io* l, const sockaddr* src);
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bool
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add_ev(llarp::ev_io* e, bool write);
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bool
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udp_close(llarp_udp_io* l);
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void
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stop();
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};
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#endif
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