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Lokinet is an anonymous, decentralized and IP based overlay network for the internet.
decentralizeddecentralized-internetdhtipv4-networkipv4-supportlokinetonion-routingoverlay-networkvpn
.github | ||
.vscode | ||
client | ||
contrib | ||
crypto | ||
daemon | ||
doc | ||
include | ||
jni | ||
libutp | ||
llarp | ||
test | ||
vendor | ||
.clang-format | ||
.dir-locals.el | ||
.gitignore | ||
.gitlab-ci.yml | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
development.md | ||
LICENSE | ||
Makefile | ||
motto.txt | ||
readme.md |
LokiNet
LokiNet is the reference implementation of LLARP (low latency anonymous routing protocol), a layer 3 onion routing protocol.
You can learn more about the high level design of LLARP here
And you can read the LLARP protocol specification here
Building
$ sudo apt install build-essential libtool autoconf cmake git
$ git clone --recursive https://github.com/loki-project/lokinet-builder
$ cd lokinet-builder
$ make
Running
$ ./lokinet
Development
Please note development builds are likely to be unstable
Build requirements:
- CMake
- ninja
- libsodium >= 1.0.14
- c++ 11 capable C++ compiler (gcc 7.x+, llvm 3.8+)
Building a debug build:
Building
use the lokinet builder repo.
for a development environment:
$ sudo apt install git libcap-dev build-essential ninja-build cmake libsodium-dev
$ git clone https://github.com/loki-project/loki-network
$ cd loki-network
$ make
Usage
Windows
Windows only supports client mode so you run lokinet.exe
and that's it.
Linux
see the lokinet-builder