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https://github.com/oxen-io/lokinet.git
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b81f7025c9
Replaces custom logging system with spdlog-based oxen logging. This commit mainly replaces the backend logging with the spdlog-based system, but doesn't (yet) convert all the existing LogWarn, etc. to use the new format-based logging. New logging statements will look like: llarp::log::warning(cat, "blah: {}", val); where `cat` should be set up in each .cpp or cluster of .cpp files, as described in the oxen-logging README. As part of spdlog we get fmt, which gives us nice format strings, where are applied generously in this commit. Making types printable now requires two steps: - add a ToString() method - add this specialization: template <> constexpr inline bool llarp::IsToStringFormattable<llarp::Whatever> = true; This will then allow the type to be printed as a "{}" value in a fmt::format string. This is applied to all our printable types here, and all of the `operator<<` are removed. This commit also: - replaces various uses of `operator<<` to ToString() - replaces various uses of std::stringstream with either fmt::format or plain std::string - Rename some to_string and toString() methods to ToString() for consistency (and to work with fmt) - Replace `stringify(...)` and `make_exception` usage with fmt::format (and remove stringify/make_exception from util/str.hpp).
330 lines
11 KiB
C++
330 lines
11 KiB
C++
#pragma once
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#include "address.hpp"
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#include "stream.hpp"
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#include "io_result.hpp"
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#include <chrono>
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <string_view>
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#include <unordered_set>
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#include <map>
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extern "C"
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{
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#include <ngtcp2/ngtcp2.h>
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#include <sodium/randombytes.h>
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}
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#include <uvw/async.h>
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#include <uvw/poll.h>
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#include <uvw/timer.h>
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namespace llarp::quic
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{
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// We send and verify this in the initial connection and handshake; this is designed to allow
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// future changes (by either breaking or handling backwards compat).
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constexpr const std::array<uint8_t, 8> handshake_magic_bytes{
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'l', 'o', 'k', 'i', 'n', 'e', 't', 0x01};
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constexpr std::basic_string_view<uint8_t> handshake_magic{
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handshake_magic_bytes.data(), handshake_magic_bytes.size()};
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// Flow control window sizes for a buffer and individual streams:
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constexpr uint64_t CONNECTION_BUFFER = 1024 * 1024;
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constexpr uint64_t STREAM_BUFFER = 64 * 1024;
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// Max number of simultaneous streams we support over one connection
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constexpr uint64_t STREAM_LIMIT = 32;
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using bstring_view = std::basic_string_view<std::byte>;
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class Endpoint;
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class Server;
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class Client;
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struct alignas(size_t) ConnectionID : ngtcp2_cid
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{
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ConnectionID() = default;
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ConnectionID(const uint8_t* cid, size_t length);
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ConnectionID(const ConnectionID& c) = default;
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ConnectionID(ngtcp2_cid c) : ConnectionID(c.data, c.datalen)
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{}
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ConnectionID&
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operator=(const ConnectionID& c) = default;
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static constexpr size_t
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max_size()
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{
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return NGTCP2_MAX_CIDLEN;
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}
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static_assert(NGTCP2_MAX_CIDLEN <= std::numeric_limits<uint8_t>::max());
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bool
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operator==(const ConnectionID& other) const
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{
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return datalen == other.datalen && std::memcmp(data, other.data, datalen) == 0;
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}
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bool
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operator!=(const ConnectionID& other) const
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{
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return !(*this == other);
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}
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static ConnectionID
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random(size_t size = ConnectionID::max_size());
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std::string
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ToString() const;
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};
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} // namespace llarp::quic
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template <>
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constexpr inline bool llarp::IsToStringFormattable<llarp::quic::ConnectionID> = true;
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namespace std
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{
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template <>
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struct hash<llarp::quic::ConnectionID>
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{
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// We pick our own source_cid randomly, so it's a perfectly good hash already.
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size_t
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operator()(const llarp::quic::ConnectionID& c) const
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{
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static_assert(
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alignof(llarp::quic::ConnectionID) >= alignof(size_t)
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&& offsetof(llarp::quic::ConnectionID, data) % sizeof(size_t) == 0);
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return *reinterpret_cast<const size_t*>(c.data);
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}
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};
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} // namespace std
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namespace llarp::quic
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{
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/// Returns the current (monotonic) time as a time_point
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inline auto
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get_time()
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{
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return std::chrono::steady_clock::now();
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}
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/// Converts a time_point as returned by get_time to a nanosecond timestamp (as ngtcp2 expects).
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inline uint64_t
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get_timestamp(const std::chrono::steady_clock::time_point& t = get_time())
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{
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return std::chrono::duration_cast<std::chrono::nanoseconds>(t.time_since_epoch()).count();
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}
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// Stores an established connection between server/client.
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class Connection : public std::enable_shared_from_this<Connection>
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{
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private:
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struct connection_deleter
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{
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void
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operator()(ngtcp2_conn* c) const
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{
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ngtcp2_conn_del(c);
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}
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};
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// Packet data storage for a packet we are currently sending
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std::array<std::byte, NGTCP2_MAX_UDP_PAYLOAD_SIZE> send_buffer{};
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size_t send_buffer_size = 0;
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ngtcp2_pkt_info send_pkt_info{};
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// Attempts to send the packet in `send_buffer`. If sending blocks then we set up a write poll
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// on the socket to wait for it to become available, and return an io_result with `.blocked()`
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// set to true. On other I/O errors we return the errno, and on successful sending we return a
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// "true" (i.e. no error code) io_result.
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io_result
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send();
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// Internal base method called invoked during construction to set up common client/server
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// settings. dest_cid and path must already be set.
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std::tuple<ngtcp2_settings, ngtcp2_transport_params, ngtcp2_callbacks>
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init();
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// Event trigger used to queue packet processing for this connection
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std::shared_ptr<uvw::AsyncHandle> io_trigger;
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// Schedules a retransmit in the event loop (according to when ngtcp2 tells us we should)
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void
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schedule_retransmit();
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std::shared_ptr<uvw::TimerHandle> retransmit_timer;
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// The port the client wants to connect to on the server
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uint16_t tunnel_port = 0;
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public:
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// The endpoint that owns this connection
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Endpoint& endpoint;
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/// The primary connection id of this Connection. This is the key of endpoint.conns that stores
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/// the actual shared_ptr (everything else in `conns` is a weak_ptr alias).
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const ConnectionID base_cid;
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/// The destination connection id we use to send to the other end; the remote end sets this as
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/// the source cid in the header.
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ConnectionID dest_cid;
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/// The underlying ngtcp2 connection object
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std::unique_ptr<ngtcp2_conn, connection_deleter> conn;
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/// The most recent Path we have to/from the remote
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Path path;
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/// True if we are draining (that is, we recently received a connection close from the other end
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/// and should discard everything that comes in on this connection). Do not set this directly:
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/// instead call Endpoint::start_draining(conn).
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bool draining = false;
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/// True when we are closing; conn_buffer will contain the closing stanza.
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bool closing = false;
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/// Buffer where we store non-stream connection data, e.g. for initial transport params during
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/// connection and the closing stanza when disconnecting.
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std::basic_string<std::byte> conn_buffer;
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// Stores callbacks of active streams, indexed by our local source connection ID that we assign
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// when the connection is initiated.
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std::map<StreamID, std::shared_ptr<Stream>> streams;
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/// Constructs and initializes a new incoming connection
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///
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/// \param server - the Server object that owns this connection
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/// \param base_cid - the local "primary" ConnectionID we use for this connection, typically
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/// random
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/// \param header - packet header that initiated the connection \param path - the network path
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/// to reach the remote
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Connection(
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Server& server, const ConnectionID& base_cid, ngtcp2_pkt_hd& header, const Path& path);
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/// Establishes a connection from the local Client to a remote Server
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/// \param client - the Endpoint object that owns this connection
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/// \param base_cid - the client's source (i.e. local) connection ID, typically random
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/// \param path - the network path to reach the remote
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/// \param tunnel_port - the port that this connection should tunnel to on the remote end
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Connection(Client& client, const ConnectionID& scid, const Path& path, uint16_t tunnel_port);
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// Non-movable, non-copyable:
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Connection(Connection&&) = delete;
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Connection(const Connection&) = delete;
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Connection&
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operator=(Connection&&) = delete;
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Connection&
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operator=(const Connection&) = delete;
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~Connection();
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operator const ngtcp2_conn*() const
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{
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return conn.get();
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}
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operator ngtcp2_conn*()
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{
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return conn.get();
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}
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// If this connection's endpoint is a server, returns a pointer to it. Otherwise returns
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// nullptr.
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Server*
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server();
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// If this connection's endpoint is a client, returns a pointer to it. Otherwise returs
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// nullptr.
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Client*
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client();
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// Called to signal libuv that this connection has stuff to do
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void
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io_ready();
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// Called (via libuv) when it wants us to do our stuff. Call io_ready() to schedule this.
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void
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on_io_ready();
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int
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setup_server_crypto_initial();
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// Flush any streams with pending data. Note that, depending on available ngtcp2 state, we may
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// not fully flush all streams -- some streams can individually block while waiting for
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// confirmation.
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void
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flush_streams();
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// Called when a new stream is opened
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int
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stream_opened(StreamID id);
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// Called when data is received for a stream
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int
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stream_receive(StreamID id, bstring_view data, bool fin);
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// Called when a stream is closed
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void
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stream_closed(StreamID id, uint64_t app_error_code);
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// Called when stream data has been acknowledged and can be freed
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int
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stream_ack(StreamID id, size_t size);
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// Asks the endpoint for a new connection ID alias to use for this connection. cidlen can be
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// used to specify the size of the cid (default is full size).
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ConnectionID
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make_alias_id(size_t cidlen = ConnectionID::max_size());
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// A callback to invoke when the connection handshake completes. Will be cleared after being
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// called.
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std::function<void(Connection&)> on_handshake_complete;
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// Returns true iff this connection has completed a handshake with the remote end.
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bool
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get_handshake_completed();
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// Callback that is invoked whenever new streams become available: i.e. after handshaking, or
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// after existing streams are closed. Note that this callback is invoked whenever the number of
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// available streams increases, even if it was initially non-zero before the increase. To see
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// how many streams are currently available call `get_streams_available()` (it will always be at
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// least 1 when this callback is invoked).
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std::function<void(Connection&)> on_stream_available;
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// Returns the number of available streams that can currently be opened on the connection
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int
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get_streams_available();
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// Opens a stream over this connection; when the server receives this it attempts to establish a
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// TCP connection to the tunnel configured in the connection. The data callback is invoked as
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// data is received on this stream. The close callback is called if the stream is closed
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// (either by the remote, or locally after a stream->close() call).
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//
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// \param data_cb -- callback to invoke when data is received
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// \param close_cb -- callback to invoke when the connection is closed
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//
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// Throws a `std::runtime_error` if the stream creation fails (e.g. because the connection has
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// no free stream capacity).
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//
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// Returns a const reference to the stored Stream shared_ptr (so that the caller can decide
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// whether they want a copy or not).
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const std::shared_ptr<Stream>&
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open_stream(Stream::data_callback_t data_cb, Stream::close_callback_t close_cb);
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// Accesses the stream via its StreamID; throws std::out_of_range if the stream doesn't exist.
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const std::shared_ptr<Stream>&
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get_stream(StreamID s) const;
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// Internal methods that need to be publicly callable because we call them from C functions:
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int
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init_client();
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int
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recv_initial_crypto(std::basic_string_view<uint8_t> data);
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int
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recv_transport_params(std::basic_string_view<uint8_t> data);
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int
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send_magic(ngtcp2_crypto_level level);
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int
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send_transport_params(ngtcp2_crypto_level level);
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void
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complete_handshake();
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};
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} // namespace llarp::quic
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