lokinet/cmake/win32.cmake
2020-04-22 12:55:05 -04:00

61 lines
2.0 KiB
CMake

if(NOT WIN32)
return()
endif()
enable_language(RC)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
if(NOT MSVC_VERSION)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-bad-function-cast>)
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-cast-function-type>)
# unlike unix where you get a *single* compiler ID string in .comment
# GNU ld sees fit to merge *all* the .ident sections in object files
# to .r[o]data section one after the other!
add_compile_options(-fno-ident -Wa,-mbig-obj)
link_libraries( -lws2_32 -lshlwapi -ldbghelp -luser32 -liphlpapi -lpsapi -luserenv )
add_definitions(-DWINVER=0x0500 -D_WIN32_WINNT=0x0500)
if (CMAKE_C_COMPILER_AR AND STATIC_LINK_RUNTIME)
set(CMAKE_AR ${CMAKE_C_COMPILER_AR})
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcs <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "true")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcs <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_FINISH "true")
link_libraries( -static-libstdc++ -static-libgcc -static ${CMAKE_CXX_FLAGS} ${CRYPTO_FLAGS} )
endif()
endif()
if(EMBEDDED_CFG)
link_libatomic()
endif()
list(APPEND LIBTUNTAP_SRC ${TT_ROOT}/tuntap-windows.c)
get_filename_component(EV_SRC "llarp/ev/ev_libuv.cpp" ABSOLUTE)
add_definitions(-DWIN32_LEAN_AND_MEAN -DWIN32)
set(EXE_LIBS ${STATIC_LIB} ws2_32 iphlpapi)
if(RELEASE_MOTTO)
add_definitions(-DLLARP_RELEASE_MOTTO="${RELEASE_MOTTO}")
endif()
if (NOT STATIC_LINK_RUNTIME AND NOT MSVC)
message("must ship compiler runtime libraries with this build: libwinpthread-1.dll, libgcc_s_dw2-1.dll, and libstdc++-6.dll")
message("for release builds, turn on STATIC_LINK_RUNTIME in cmake options")
endif()
if (STATIC_LINK_RUNTIME)
set(LIBUV_USE_STATIC ON)
endif()
if(LIBUV_ROOT)
add_subdirectory(${LIBUV_ROOT})
set(LIBUV_INCLUDE_DIRS ${LIBUV_ROOT}/include)
set(LIBUV_LIBRARY uv_a)
add_definitions(-D_LARGEFILE_SOURCE)
add_definitions(-D_FILE_OFFSET_BITS=64)
elseif(NOT LIBUV_IN_SOURCE)
find_package(LibUV 1.28.0 REQUIRED)
endif()
include_directories(${LIBUV_INCLUDE_DIRS})