mirror of
https://github.com/oxen-io/lokinet.git
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233 lines
5.8 KiB
C++
233 lines
5.8 KiB
C++
#ifndef LLARP_EV_H
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#define LLARP_EV_H
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#include <net/ip_address.hpp>
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#include <util/buffer.hpp>
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#include <util/time.hpp>
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#include <tuntap.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <wspiapi.h>
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#else
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#include <netinet/in.h>
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#include <sys/socket.h>
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#endif
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#include <net/net_if.hpp>
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#include <memory>
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#include <cstdint>
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#include <cstdlib>
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#if !defined(WIN32)
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#include <uv.h>
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#endif
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#include <constants/evloop.hpp>
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/**
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* ev.h
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*
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* event handler (cross platform high performance event system for IO)
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*/
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#define EV_TICK_INTERVAL 10
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// forward declare
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struct llarp_threadpool;
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struct llarp_ev_loop;
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namespace llarp
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{
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class Logic;
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}
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using llarp_ev_loop_ptr = std::shared_ptr<llarp_ev_loop>;
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/// make an event loop using our baked in event loop on Windows
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/// make an event loop using libuv otherwise.
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/// @param queue_size how big the logic job queue is
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llarp_ev_loop_ptr
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llarp_make_ev_loop(std::size_t queue_size = llarp::event_loop_queue_size);
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// run mainloop
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void
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llarp_ev_loop_run_single_process(llarp_ev_loop_ptr ev, std::shared_ptr<llarp::Logic> logic);
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/// get the current time on the event loop
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llarp_time_t
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llarp_ev_loop_time_now_ms(const llarp_ev_loop_ptr& ev);
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/// stop event loop and wait for it to complete all jobs
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void
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llarp_ev_loop_stop(const llarp_ev_loop_ptr& ev);
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/// UDP handling configuration
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struct llarp_udp_io
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{
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/// set after added
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int fd;
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void* user;
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void* impl;
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struct llarp_ev_loop* parent;
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/// called every event loop tick after reads
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void (*tick)(struct llarp_udp_io*);
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void (*recvfrom)(struct llarp_udp_io*, const llarp::SockAddr& source, ManagedBuffer);
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/// set by parent
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int (*sendto)(struct llarp_udp_io*, const llarp::SockAddr&, const byte_t*, size_t);
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};
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/// add UDP handler
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int
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llarp_ev_add_udp(struct llarp_ev_loop* ev, struct llarp_udp_io* udp, const llarp::SockAddr& src);
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/// send a UDP packet
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int
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llarp_ev_udp_sendto(struct llarp_udp_io* udp, const llarp::SockAddr& to, const llarp_buffer_t& pkt);
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/// close UDP handler
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int
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llarp_ev_close_udp(struct llarp_udp_io* udp);
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// forward declare
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struct llarp_tcp_acceptor;
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/// a single tcp connection
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struct llarp_tcp_conn
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{
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/// user data
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void* user;
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/// private implementation
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void* impl;
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/// parent loop (dont set me)
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struct llarp_ev_loop* loop;
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/// handle read event
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void (*read)(struct llarp_tcp_conn*, const llarp_buffer_t&);
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//// set by parent
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ssize_t (*write)(struct llarp_tcp_conn*, const byte_t*, size_t sz);
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/// set by parent
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bool (*is_open)(struct llarp_tcp_conn*);
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/// handle close event (free-ing is handled by event loop)
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void (*closed)(struct llarp_tcp_conn*);
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/// explict close by user (set by parent)
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void (*close)(struct llarp_tcp_conn*);
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/// handle event loop tick
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void (*tick)(struct llarp_tcp_conn*);
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};
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/// queue async write a buffer in full
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/// return if we queued it or not
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bool
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llarp_tcp_conn_async_write(struct llarp_tcp_conn*, const llarp_buffer_t&);
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/// close a tcp connection
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void
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llarp_tcp_conn_close(struct llarp_tcp_conn*);
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/// handles outbound connections to 1 endpoint
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struct llarp_tcp_connecter
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{
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/// remote address family
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int af;
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/// remote address string
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llarp::IpAddress remote;
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/// userdata pointer
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void* user;
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/// private implementation (dont set me)
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void* impl;
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/// parent event loop (dont set me)
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struct llarp_ev_loop* loop;
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/// handle outbound connection made
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void (*connected)(struct llarp_tcp_connecter*, struct llarp_tcp_conn*);
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/// handle outbound connection error
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void (*error)(struct llarp_tcp_connecter*);
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};
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/// async try connecting to a remote connection 1 time
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void
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llarp_tcp_async_try_connect(struct llarp_ev_loop* l, struct llarp_tcp_connecter* tcp);
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/// handles inbound connections
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struct llarp_tcp_acceptor
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{
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/// userdata pointer
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void* user;
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/// internal implementation
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void* impl;
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/// parent event loop (dont set me)
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struct llarp_ev_loop* loop;
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/// handle event loop tick
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void (*tick)(struct llarp_tcp_acceptor*);
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/// handle inbound connection
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void (*accepted)(struct llarp_tcp_acceptor*, struct llarp_tcp_conn*);
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/// handle after server socket closed (free-ing is handled by event loop)
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void (*closed)(struct llarp_tcp_acceptor*);
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/// set by impl
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void (*close)(struct llarp_tcp_acceptor*);
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};
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/// bind to an address and start serving async
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/// return false if failed to bind
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/// return true on success
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bool
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llarp_tcp_serve(
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struct llarp_ev_loop* loop, struct llarp_tcp_acceptor* t, const llarp::SockAddr& bindaddr);
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/// close and stop accepting connections
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void
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llarp_tcp_acceptor_close(struct llarp_tcp_acceptor*);
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#ifdef _WIN32
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#define IFNAMSIZ (16)
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#endif
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struct llarp_fd_promise;
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/// wait until the fd promise is set
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int
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llarp_fd_promise_wait_for_value(struct llarp_fd_promise* promise);
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struct llarp_tun_io
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{
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// TODO: more info?
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char ifaddr[128];
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// windows only
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uint32_t dnsaddr;
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int netmask;
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char ifname[IFNAMSIZ + 1];
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void* user;
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void* impl;
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/// functor for getting a promise that returns the vpn fd
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/// dont set me if you don't know how to use this
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struct llarp_fd_promise* (*get_fd_promise)(struct llarp_tun_io*);
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struct llarp_ev_loop* parent;
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/// called when we are able to write right before we write
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/// this happens after reading packets
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void (*before_write)(struct llarp_tun_io*);
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/// called every event loop tick after reads
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void (*tick)(struct llarp_tun_io*);
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void (*recvpkt)(struct llarp_tun_io*, const llarp_buffer_t&);
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/// set by parent
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bool (*writepkt)(struct llarp_tun_io*, const byte_t*, size_t);
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};
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/// create tun interface with network interface name ifname
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/// returns true on success otherwise returns false
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bool
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llarp_ev_add_tun(struct llarp_ev_loop* ev, struct llarp_tun_io* tun);
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/// async write a packet on tun interface
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/// returns true if queued, returns false on drop
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bool
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llarp_ev_tun_async_write(struct llarp_tun_io* tun, const llarp_buffer_t&);
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#endif
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