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4cea33a139
For now we still steal buffers from uvw. In the future I'd like to change that, but it's still uvw work-in-progress to support custom data allocators, and so for now we still steal data buffers from uvw.
351 lines
12 KiB
C++
351 lines
12 KiB
C++
#pragma once
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <queue>
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#include <functional>
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#include <string_view>
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#include <type_traits>
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#include <variant>
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#include <vector>
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#include <uvw/async.h>
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namespace llarp::quic
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{
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class Connection;
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using bstring_view = std::basic_string_view<std::byte>;
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// Shortcut for a const-preserving `reinterpret_cast`ing c.data() from a std::byte to a uint8_t
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// pointer, because we need it all over the place in the ngtcp2 API and I'd rather deal with
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// std::byte's out here for type safety.
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template <
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typename Container,
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typename = std::enable_if_t<
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sizeof(typename std::remove_reference_t<Container>::value_type) == sizeof(uint8_t)>>
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inline auto*
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u8data(Container&& c)
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{
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using u8_sameconst_t = std::conditional_t<
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std::is_const_v<std::remove_pointer_t<decltype(c.data())>>,
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const uint8_t,
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uint8_t>;
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return reinterpret_cast<u8_sameconst_t*>(c.data());
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}
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// Type-safe wrapper around a int64_t stream id. Default construction is ngtcp2's special
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// "no-stream" id.
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struct StreamID
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{
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int64_t id{-1};
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bool
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operator==(const StreamID& s) const
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{
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return s.id == id;
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}
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bool
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operator!=(const StreamID& s) const
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{
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return s.id != id;
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}
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bool
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operator<(const StreamID& s) const
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{
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return s.id < id;
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}
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bool
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operator<=(const StreamID& s) const
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{
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return s.id <= id;
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}
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bool
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operator>(const StreamID& s) const
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{
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return s.id > id;
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}
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bool
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operator>=(const StreamID& s) const
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{
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return s.id >= id;
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}
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};
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// Application error code we close with if the data handle throws
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constexpr uint64_t STREAM_EXCEPTION_ERROR_CODE = (1ULL << 62) - 2;
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std::ostream&
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operator<<(std::ostream& o, const StreamID& s);
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} // namespace llarp::quic
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namespace std
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{
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template <>
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struct hash<llarp::quic::StreamID>
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{
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size_t
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operator()(const llarp::quic::StreamID& s) const
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{
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return std::hash<decltype(s.id)>{}(s.id);
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}
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};
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} // namespace std
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namespace llarp::quic
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{
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// Class for an established stream (a single connection has multiple streams): we have a
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// fixed-sized ring buffer for holding outgoing data, and a callback to invoke on received data.
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// To construct a Stream call `conn.open_stream()`.
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class Stream : public std::enable_shared_from_this<Stream>
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{
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public:
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// Returns the StreamID of this stream
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const StreamID&
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id() const
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{
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return stream_id;
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}
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// Sets the size of the outgoing data buffer. This may *only* be used if the buffer is
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// currently entirely empty; otherwise a runtime_error is thrown. The minimum buffer size is
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// 2048, the default is 64kiB. A value of 0 puts the Stream into user-provided buffer mode
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// where only the version of `append` taking ownership of a char* is permitted.
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void
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set_buffer_size(size_t size);
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// Returns the size of the buffer (including both pending and free space). If using
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// user-provided buffer mode then this is the sum of all held buffers.
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size_t
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buffer_size() const;
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// Returns the number of free bytes available in the outgoing stream data buffer. Always 0 in
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// user-provided buffer mode.
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size_t
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available() const
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{
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return is_closing || buffer.empty() ? 0 : buffer.size() - size;
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}
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// Returns the number of bytes currently referenced in the buffer (i.e. pending or
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// sent-but-unacknowledged).
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size_t
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used() const
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{
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return size;
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}
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// Returns the number of bytes of the buffer that have been sent but not yet acknowledged and
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// thus are still required.
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size_t
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unacked() const
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{
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return unacked_size;
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}
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// Returns the number of bytes of the buffer that have not yet been sent.
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size_t
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unsent() const
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{
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return used() - unacked();
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}
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// Try to append all of the given bytes to the outgoing stream data buffer. Returns true if
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// successful, false (without appending anything) if there is insufficient space. If you want
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// to append as much as possible then use `append_any` instead.
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bool
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append(bstring_view data);
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bool
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append(std::string_view data)
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{
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return append(bstring_view{reinterpret_cast<const std::byte*>(data.data()), data.size()});
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}
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// Append bytes to the outgoing stream data buffer, allowing partial consumption of data if the
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// entire provided data cannot be appended. Returns the number of appended bytes (which will be
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// less than the total provided if the provided data is larger than `available()`). If you want
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// an all-or-nothing append then use `append` instead.
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size_t
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append_any(bstring_view data);
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size_t
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append_any(std::string_view data)
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{
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return append_any(bstring_view{reinterpret_cast<const std::byte*>(data.data()), data.size()});
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}
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// Takes ownership of the given buffer pointer, queuing it to be sent after any existing buffers
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// and freed once fully acked. You *must* have called `set_buffer_size(0)` (or set the
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// endpoint's default_stream_buffer_size to 0) in order to use this.
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void
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append_buffer(const std::byte* buf, size_t length);
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// Starting closing the stream and prevent any more outgoing data from being appended. If
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// `error_code` is provided then we close immediately with the given code; if std::nullopt (the
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// default) we close gracefully by sending a FIN bit.
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void
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close(std::optional<uint64_t> error_code = std::nullopt);
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// Returns true if this Stream is closing (or already closed).
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bool
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closing() const
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{
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return is_closing;
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}
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// Callback invoked when data is received
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using data_callback_t = std::function<void(Stream&, bstring_view)>;
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// Callback invoked when the stream is closed
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using close_callback_t = std::function<void(Stream&, std::optional<uint64_t> error_code)>;
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// Callback invoked when free stream buffer space becomes available. Should return true if the
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// callback is finished and can be discarded, false if the callback is still needed. If
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// returning false then it *must* have filled the stream's outgoing buffer (this is asserted in
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// a debug build).
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using unblocked_callback_t = std::function<bool(Stream&)>;
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// Callback to invoke when we receive some incoming data; there's no particular guarantee on the
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// size of the data, just that this will always be called in sequential order.
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data_callback_t data_callback;
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// Callback to invoke when the connection has closed. If the close was an abrupt stream close
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// initiated by the remote then `error_code` will be set to whatever code the remote side
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// provided; for graceful closing or locally initiated closing the error code will be null.
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close_callback_t close_callback;
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// Queues a callback to be invoked when space becomes available for writing in the buffer. The
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// callback should true if it completed, false if it still needs more buffer space. If multiple
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// callbacks are queued they are invoked in order, space permitting. The stored std::function
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// will not be moved or copied after being invoked (i.e. if invoked multiple times it will
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// always be invoked on the same instance).
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//
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// Available callbacks should only be used when the buffer is full, typically immediately after
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// an `append_any` call that returns less than the full write. Similarly a false return from an
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// unblock function (which keeps the callback alive) should satisfy the same condition.
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//
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// In user-provided buffer mode the callback will be invoked after any data has been acked: it
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// is up to the caller to look at used()/buffer_size()/etc. to decide what to do. As described
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// above, return true to remove this callback, false to keep it and try again after the next
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// ack.
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void
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when_available(unblocked_callback_t unblocked_cb);
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// Calls io_ready() on the stream's connection to scheduling sending outbound data
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void
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io_ready();
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// Schedules processing of the "when_available" callbacks
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void
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available_ready();
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// Lets you stash some arbitrary data in a shared_ptr; this is not used internally.
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void
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data(std::shared_ptr<void> data);
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// Variation of data() that holds the pointer in a weak_ptr instead of a shared_ptr.
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void
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weak_data(std::weak_ptr<void> data);
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// Retrieves the stashed data, with a static_cast to the desired type. This is used for
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// retrieval of both shared or weak data types (if held as a weak_ptr it is lock()ed first).
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template <typename T>
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std::shared_ptr<T>
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data() const
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{
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return std::static_pointer_cast<T>(
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std::holds_alternative<std::shared_ptr<void>>(user_data)
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? std::get<std::shared_ptr<void>>(user_data)
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: std::get<std::weak_ptr<void>>(user_data).lock());
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}
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// Returns a reference to the connection that owns this stream
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Connection&
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get_connection()
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{
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return conn;
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}
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private:
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friend class Connection;
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Stream(
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Connection& conn,
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data_callback_t data_cb,
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close_callback_t close_cb,
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size_t buffer_size,
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StreamID id = {-1});
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Stream(Connection& conn, StreamID id, size_t buffer_size);
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// Non-copyable, non-movable; we manage it via a unique_ptr held by its Connection
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Stream(const Stream&) = delete;
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const Stream&
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operator=(const Stream&) = delete;
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Stream(Stream&&) = delete;
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Stream&
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operator=(Stream&&) = delete;
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Connection& conn;
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// Callback(s) to invoke once we have the requested amount of space available in the buffer.
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std::queue<unblocked_callback_t> unblocked_callbacks;
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void
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handle_unblocked(); // Processes the above if space is available
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// Called to advance the number of acknowledged bytes (freeing up that space in the buffer for
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// appending data).
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void
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acknowledge(size_t bytes);
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// Returns a view into unwritten stream data. This returns a vector of string_views of the data
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// to write, in order. After writing any of the provided data you must call `wrote()` to signal
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// how much of the given data was consumed (to advance the next pending() call).
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std::vector<bstring_view>
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pending();
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// Called to signal that bytes have been written and should now be considered sent (but still
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// unacknowledged), thereby advancing the initial data position returned by the next `pending()`
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// call. Should typically be called after `pending()` to signal how much of the pending data
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// was actually used.
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void
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wrote(size_t bytes);
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// ngtcp2 stream_id, assigned during stream creation
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StreamID stream_id{-1};
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// ring buffer of outgoing stream data that has not yet been acknowledged. This cannot be
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// resized once used as ngtcp2 will have pointers into the data. If this is empty then we are
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// in user-provided buffer mode.
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std::vector<std::byte> buffer{65536};
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// user-provided buffers; only used when `buffer` is empty (via a `set_buffer_size(0)` or a 0
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// size given in the constructor).
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std::deque<std::pair<std::unique_ptr<const std::byte[]>, size_t>> user_buffers;
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// Offset of the first used byte in the circular buffer, will always be in [0, buffer.size()).
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// For user-provided buffers this is the starting offset in the currently sending user-provided
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// buffer.
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size_t start{0};
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// Number of sent-but-unacked packets in the buffer (i.e. [start, start+unacked_size) are sent
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// but not yet acked).
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size_t unacked_size{0};
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// Number of used bytes in the buffer; thus start+size is the next write location and
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// [start+unacked_size, start+size) is the range of not-yet-sent bytes. (Note that this
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// description is ignoring the circularity of the buffer).
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size_t size{0};
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bool is_new{true};
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bool is_closing{false};
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bool sent_fin{false};
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bool is_shutdown{false};
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// Async trigger we use to schedule when_available callbacks (so that we can make them happen in
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// batches rather than after each and every packet ack).
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std::shared_ptr<uvw::AsyncHandle> avail_trigger;
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std::variant<std::shared_ptr<void>, std::weak_ptr<void>> user_data;
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};
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} // namespace llarp::quic
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