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496c1d274c
This avoids needing to build it and include it in static builds since we aren't currently making use of it.
142 lines
5.3 KiB
C++
142 lines
5.3 KiB
C++
#pragma once
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#include <filesystem>
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#include <functional>
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#include <unordered_map>
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#include <llarp/util/fs.hpp>
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#include <llarp/config/config.hpp>
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#include <llarp/router_id.hpp>
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#include <llarp/util/time.hpp>
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#include <llarp/util/status.hpp>
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#include "types.hpp"
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#ifdef LOKINET_PEERSTATS_BACKEND
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#include "orm.hpp"
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#endif
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namespace llarp
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{
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/// Maintains a database of stats collected about the connections with our Service Node peers.
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/// This uses a sqlite3 database behind the scenes as persistance, but this database is
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/// periodically flushed to, meaning that it will become stale as PeerDb accumulates stats without
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/// a flush.
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struct PeerDb
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{
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/// Constructor
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PeerDb();
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/// Loads the database from disk using the provided filepath. If the file is equal to
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/// `std::nullopt`, the database will be loaded into memory (useful for testing).
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///
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/// This must be called prior to calling flushDatabase(), and will truncate any existing data.
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///
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/// This is a blocking call, both in the sense that it blocks on disk/database I/O and that it
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/// will sit on a mutex while the database is loaded.
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///
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/// @param file is an optional file which doesn't have to exist but must be writable, if a value
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/// is provided. If no value is provided, the database will be memory-backed.
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/// @throws if sqlite_orm/sqlite3 is unable to open or create a database at the given file
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void
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loadDatabase(std::optional<fs::path> file);
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/// Flushes the database. Must be called after loadDatabase(). This call will block during I/O
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/// and should be called in an appropriate threading context. However, it will make a temporary
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/// copy of the peer stats so as to avoid sitting on a mutex lock during disk I/O.
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///
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/// @throws if the database could not be written to (esp. if loadDatabase() has not been called)
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void
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flushDatabase();
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/// Add the given stats to the cummulative stats for the given peer. For cummulative stats, the
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/// stats are added together; for watermark stats, the max is kept.
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///
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/// This is intended to be used in the following pattern:
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///
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/// 1) Initialize an empty PeerStats
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/// 2) Collect relevant stats
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/// 3) Call accumulatePeerStats() with the stats
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/// 4) Reset the stats to 0
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/// 5) <Repeat 2-4 periodically>
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///
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/// @param routerId is the id of the router whose stats should be modified.
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/// @param delta is the stats to add to the existing stats
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void
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accumulatePeerStats(const RouterID& routerId, const PeerStats& delta);
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/// Allows write-access to the stats for a given peer while appropriate mutex lock is held. This
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/// is an alternative means of incrementing peer stats that is suitable for one-off
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/// modifications.
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///
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/// Note that this holds m_statsLock during the callback invocation, so the callback should
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/// return as quickly as possible.
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///
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/// @param routerId is the id of the router whose stats should be modified.
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/// @param callback is a function which will be called immediately with mutex held
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void
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modifyPeerStats(const RouterID& routerId, std::function<void(PeerStats&)> callback);
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/// Provides a snapshot of the most recent PeerStats we have for the given peer. If we don't
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/// have any stats for the peer, std::nullopt
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///
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/// @param routerId is the RouterID of the requested peer
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/// @return a copy of the most recent peer stats or an empty one if no such peer is known
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std::optional<PeerStats>
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getCurrentPeerStats(const RouterID& routerId) const;
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/// Lists all peer stats. This essentially dumps the database into a list of PeerStats objects.
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///
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/// Note that this avoids disk I/O by copying from our cached map of peers.
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///
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/// @return a list of all PeerStats we have maintained
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std::vector<PeerStats>
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listAllPeerStats() const;
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/// Lists specific peer stats.
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///
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/// @param peers is list of RouterIDs which are desired
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/// @return a list of the requested peers. Peers not found will be omitted.
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std::vector<PeerStats>
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listPeerStats(const std::vector<RouterID>& ids) const;
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/// Handles a new gossiped RC, updating stats as needed. The database tracks the last
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/// advertised update time, so it knows whether this is a new RC or not.
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///
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/// The given RC is assumed to be valid.
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///
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/// @param rc is the RouterContact to handle
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/// @param now is an optional time representing the current time
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void
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handleGossipedRC(const RouterContact& rc, llarp_time_t now = time_now_ms());
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/// Configures the PeerDb based on RouterConfig
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///
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/// @param routerConfig
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void
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configure(const RouterConfig& routerConfig);
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/// Returns whether or not we should flush, as determined by the last time we flushed and the
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/// configured flush interval.
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///
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/// @param now is the current[-ish] time
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bool
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shouldFlush(llarp_time_t now);
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/// Get JSON status for API
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///
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/// @return JSON object representing our current status
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util::StatusObject
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ExtractStatus() const;
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#ifdef LOKINET_PEERSTATS_BACKEND
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private:
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std::unordered_map<RouterID, PeerStats> m_peerStats;
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mutable std::mutex m_statsLock;
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std::unique_ptr<PeerDbStorage> m_storage;
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std::atomic<llarp_time_t> m_lastFlush;
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#endif
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};
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} // namespace llarp
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