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https://github.com/oxen-io/lokinet.git
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236 lines
8.4 KiB
C++
236 lines
8.4 KiB
C++
#pragma once
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#include <llarp/util/buffer.hpp>
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#include <llarp/util/time.hpp>
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#include <llarp/util/thread/threading.hpp>
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#include <llarp/constants/evloop.hpp>
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#include <llarp/net/interface_info.hpp>
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#include <algorithm>
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#include <deque>
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#include <list>
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#include <future>
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#include <utility>
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namespace uvw
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{
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class Loop;
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}
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namespace llarp
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{
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struct SockAddr;
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struct UDPHandle;
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namespace vpn
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{
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class NetworkInterface;
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}
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namespace net
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{
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class Platform;
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struct IPPacket;
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} // namespace net
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/// distinct event loop waker upper; used to idempotently schedule a task on the next event loop
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///
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/// Created via EventLoop::make_waker(...).
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class EventLoopWakeup
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{
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public:
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/// Destructor: remove the task from the event loop task. (Note that destruction here only
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/// initiates removal of the task from the underlying event loop: it is *possible* for the
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/// callback to fire again if already triggered depending on the underlying implementation).
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virtual ~EventLoopWakeup() = default;
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/// trigger this task to run on the next event loop iteration; does nothing if already
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/// triggered.
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virtual void
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Trigger() = 0;
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};
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/// holds a repeated task on the event loop; the task is removed on destruction
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class EventLoopRepeater
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{
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public:
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// Destructor: if the task has been started then it is removed from the event loop. Note
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// that it is possible for a task to fire *after* destruction of this container;
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// destruction only initiates removal of the periodic task.
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virtual ~EventLoopRepeater() = default;
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// Starts the repeater to call `task` every `every` period.
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virtual void
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start(llarp_time_t every, std::function<void()> task) = 0;
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};
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// this (nearly!) abstract base class
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// is overriden for each platform
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class EventLoop
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{
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public:
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// Runs the event loop. This does not return until sometime after `stop()` is called (and so
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// typically you want to run this in its own thread).
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virtual void
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run() = 0;
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virtual bool
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running() const = 0;
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// Returns a current steady clock time value representing the current time with event loop tick
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// granularity. That is, the value is typically only updated at the beginning of an event loop
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// tick.
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virtual llarp_time_t
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time_now() const = 0;
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// Calls a function/lambda/etc. If invoked from within the event loop itself this calls the
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// given lambda immediately; otherwise it passes it to `call_soon()` to be queued to run at the
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// next event loop iteration.
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template <typename Callable>
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void
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call(Callable&& f)
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{
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if (inEventLoop())
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{
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f();
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wakeup();
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}
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else
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call_soon(std::forward<Callable>(f));
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}
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// Queues a function to be called on the next event loop cycle and triggers it to be called as
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// soon as possible; can be called from any thread. Note that, unlike `call()`, this queues the
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// job even if called from the event loop thread itself and so you *usually* want to use
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// `call()` instead.
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virtual void
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call_soon(std::function<void(void)> f) = 0;
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// Adds a timer to the event loop to invoke the given callback after a delay.
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virtual void
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call_later(llarp_time_t delay_ms, std::function<void(void)> callback) = 0;
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// Created a repeated timer that fires ever `repeat` time unit. Lifetime of the event
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// is tied to `owner`: callbacks will be invoked so long as `owner` remains alive, but
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// the first time it repeats after `owner` has been destroyed the internal timer object will
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// be destroyed and no more callbacks will be invoked.
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//
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// Intended to be used as:
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//
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// loop->call_every(100ms, weak_from_this(), [this] { some_func(); });
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//
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// Alternative, when shared_from_this isn't available for a type, you can use a local member
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// shared_ptr (or even create a simple one, for more fine-grained control) to tie the lifetime:
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//
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// m_keepalive = std::make_shared<int>(42);
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// loop->call_every(100ms, m_keepalive, [this] { some_func(); });
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//
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template <typename Callable> // Templated so that the compiler can inline the call
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void
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call_every(llarp_time_t repeat, std::weak_ptr<void> owner, Callable f)
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{
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auto repeater = make_repeater();
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auto& r = *repeater; // reference *before* we pass ownership into the lambda below
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r.start(
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repeat,
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[repeater = std::move(repeater), owner = std::move(owner), f = std::move(f)]() mutable {
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if (auto ptr = owner.lock())
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f();
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else
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repeater.reset(); // Trigger timer removal on tied object destruction (we should be
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// the only thing holding the repeater; ideally it would be a
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// unique_ptr, but std::function says nuh-uh).
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});
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}
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// Wraps a lambda with a lambda that triggers it to be called via loop->call()
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// when invoked. E.g.:
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//
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// auto x = loop->make_caller([] (int a) { std::cerr << a; });
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// x(42);
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// x(99);
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//
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// will schedule two calls of the inner lambda (with different arguments) in the event loop.
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// Arguments are forwarded to the inner lambda (allowing moving arguments into it).
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template <typename Callable>
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auto
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make_caller(Callable f)
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{
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return [this, f = std::move(f)](auto&&... args) {
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if (inEventLoop())
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return f(std::forward<decltype(args)>(args)...);
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// This shared pointer in a pain in the ass but needed because this lambda is going into a
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// std::function that only accepts copyable lambdas. I *want* to simply capture:
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// args=std::make_tuple(std::forward<decltype(args)>(args)...) but that fails if any given
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// arguments aren't copyable (because of std::function). Dammit.
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auto args_tuple_ptr = std::make_shared<std::tuple<std::decay_t<decltype(args)>...>>(
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std::forward<decltype(args)>(args)...);
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call_soon([f, args = std::move(args_tuple_ptr)]() mutable {
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// Moving away the tuple args here is okay because this lambda will only be invoked once
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std::apply(f, std::move(*args));
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});
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};
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}
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virtual bool
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add_network_interface(
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std::shared_ptr<vpn::NetworkInterface> netif,
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std::function<void(net::IPPacket)> packetHandler) = 0;
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virtual bool
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add_ticker(std::function<void(void)> ticker) = 0;
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virtual void
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stop() = 0;
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virtual ~EventLoop() = default;
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virtual const net::Platform*
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Net_ptr() const;
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using UDPReceiveFunc = std::function<void(UDPHandle&, SockAddr src, llarp::OwnedBuffer buf)>;
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// Constructs a UDP socket that can be used for sending and/or receiving
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virtual std::shared_ptr<UDPHandle>
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make_udp(UDPReceiveFunc on_recv) = 0;
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/// Make a thread-safe event loop waker (an "async" in libuv terminology) on this event loop;
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/// you can call `->Trigger()` on the returned shared pointer to fire the callback at the next
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/// available event loop iteration. (Multiple Trigger calls invoked before the call is actually
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/// made are coalesced into one call).
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virtual std::shared_ptr<EventLoopWakeup>
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make_waker(std::function<void()> callback) = 0;
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// Initializes a new repeated task object. Note that the task is not actually added to the event
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// loop until you call start() on the returned object. Typically invoked via call_every.
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virtual std::shared_ptr<EventLoopRepeater>
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make_repeater() = 0;
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// Constructs and initializes a new default (libuv) event loop
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static std::shared_ptr<EventLoop>
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create(size_t queueLength = event_loop_queue_size);
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// Returns true if called from within the event loop thread, false otherwise.
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virtual bool
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inEventLoop() const = 0;
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// Returns the uvw::Loop *if* this event loop is backed by a uvw event loop (i.e. the default),
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// nullptr otherwise. (This base class default always returns nullptr).
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virtual std::shared_ptr<uvw::Loop>
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MaybeGetUVWLoop()
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{
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return nullptr;
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}
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// Triggers an event loop wakeup; use when something has been done that requires the event loop
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// to wake up (e.g. adding to queues). This is called implicitly by call() and call_soon().
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// Idempotent and thread-safe.
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virtual void
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wakeup() = 0;
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};
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using EventLoop_ptr = std::shared_ptr<EventLoop>;
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} // namespace llarp
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