lokinet/llarp/dnsc.hpp
2018-09-22 03:21:26 -07:00

88 lines
2.5 KiB
C++

#ifndef LIBLLARP_DNSC_HPP
#define LIBLLARP_DNSC_HPP
#include <llarp/ev.h> // for sockaadr
#include "dns.hpp" // get protocol structs
// internal, non-public functions
// well dnsc init/stop are public...
struct dnsc_answer_request;
/// hook function to handle an dns client request
// should we pass by llarp::Addr
// not as long as we're supporting raw
typedef void (*dnsc_answer_hook_func)(dnsc_answer_request *request);
/// struct for dns client requests
struct dnsc_answer_request
{
/// sock type
void *sock; // pts to udp...
/// customizable (used for hook (outer request))
void *user;
/// storage
dns_msg_question question;
/// hook
dnsc_answer_hook_func resolved;
/// result
bool found;
struct sockaddr result;
// a reference to dnsc_context incase of multiple contexts
struct dnsc_context *context;
};
/// event handler for processing DNS responses
void
llarp_handle_dnsc_recvfrom(struct llarp_udp_io *udp,
const struct sockaddr *addr, const void *buf,
ssize_t sz);
/// generic handler for processing DNS responses
void
raw_handle_recvfrom(int *sockfd, const struct sockaddr *addr, const void *buf,
ssize_t sz);
/// DNS client context (one needed per upstream DNS server)
struct dnsc_context
{
/// Target: DNS server hostname/port to use
// FIXME: ipv6 it & make it a vector
sockaddr *server;
/// tracker
struct dns_tracker *tracker;
/// sock type
void *sock;
// where to create the new sockets
struct llarp_udp_io *udp;
/// We will likely need something for timing events (timeouts)
struct llarp_logic *logic;
};
/// async resolve a hostname using generic socks
void
raw_resolve_host(struct dnsc_context *dnsc, const char *url,
dnsc_answer_hook_func resolved, void *user);
/// async resolve a hostname using llarp platform framework
bool
llarp_resolve_host(struct dnsc_context *dns, const char *url,
dnsc_answer_hook_func resolved, void *user);
/// cleans up request structure allocations
void
llarp_host_resolved(dnsc_answer_request *request);
/// initialize dns subsystem and bind socket
/// returns true on bind success otherwise returns false
bool
llarp_dnsc_init(struct dnsc_context *dnsc, struct llarp_logic *logic,
struct llarp_udp_io *udp, const char *dnsc_hostname,
uint16_t dnsc_port);
/// shutdowns any events, and deallocates for this context
bool
llarp_dnsc_stop(struct dnsc_context *dnsc);
#endif