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106 lines
1.9 KiB
C++
106 lines
1.9 KiB
C++
#ifndef LLARP_THREADPOOL_HPP
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#define LLARP_THREADPOOL_HPP
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#include <llarp/threadpool.h>
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#include <llarp/threading.hpp>
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#include "thread_pool.hpp"
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namespace llarp
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{
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namespace thread
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{
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using mtx_t = util::Mutex;
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using lock_t = util::Lock;
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using Pool = ThreadPool;
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struct IsolatedPool : public Pool
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{
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IsolatedPool(size_t workers, int flags)
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: Pool(workers, workers * 128), m_flags(flags)
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{
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}
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void
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Join();
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/// isolate current thread
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/// return true for success
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/// return false for failure
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/// set errno on fail
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/// override me in subclass
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virtual bool
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IsolateCurrentProcess()
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{
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return true;
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}
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// override me to do specific setups after isolation
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// return true for success
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virtual bool
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Isolated()
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{
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return true;
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}
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/// called when isolation failed
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virtual void
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Fail()
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{
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}
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std::thread* m_isolated = nullptr;
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int m_flags;
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int m_IsolatedWorkers = 0;
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const char* IsolatedName = nullptr;
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virtual void
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MainLoop()
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{
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}
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};
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struct _NetIsolatedPool : public IsolatedPool
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{
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_NetIsolatedPool(std::function< bool(void*, bool) > setupNet,
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std::function< void(void*) > runMain, void* user);
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/// implement me per platform
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virtual bool
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IsolateNetwork() = 0;
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bool
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IsolateCurrentProcess()
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{
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return IsolateNetwork();
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}
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bool
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Isolated()
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{
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return m_NetSetup(m_user, true);
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}
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void
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Fail()
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{
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m_NetSetup(m_user, false);
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}
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void
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MainLoop()
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{
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m_RunMain(m_user);
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}
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std::function< bool(void*, bool) > m_NetSetup;
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std::function< void(void*) > m_RunMain;
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void* m_user;
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};
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} // namespace thread
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} // namespace llarp
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#endif
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