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105 lines
1.9 KiB
C++
105 lines
1.9 KiB
C++
#ifndef EV_WIN32_H
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#define EV_WIN32_H
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#ifdef _WIN32
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#include <ev/ev.hpp>
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#include <net/net.h>
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#include <net/net.hpp>
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#include <util/buffer.hpp>
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#include <util/thread/logic.hpp>
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#include <windows.h>
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#include <process.h>
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#include <cstdio>
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// io packet for TUN read/write
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struct asio_evt_pkt
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{
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OVERLAPPED pkt = {
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0, 0, 0, 0, nullptr}; // must be first, since this is part of the IO call
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bool write = false; // true, or false if read pkt
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size_t sz; // should match the queued data size, if not try again?
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void* buf; // must remain valid until we get notification; this is _supposed_
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// to be zero-copy
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};
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extern "C" DWORD FAR PASCAL
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tun_ev_loop(void* unused);
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void
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exit_tun_loop();
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void
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begin_tun_loop(int nThreads);
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namespace llarp
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{
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struct udp_listener : public ev_io
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{
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llarp_udp_io* udp;
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llarp_pkt_list m_RecvPackets;
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udp_listener(int fd, llarp_udp_io* u) : ev_io(fd), udp(u){};
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~udp_listener()
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{
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}
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bool
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RecvMany(llarp_pkt_list*);
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bool
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tick();
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int
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read(byte_t* buf, size_t sz);
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int
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sendto(const sockaddr* to, const void* data, size_t sz);
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};
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} // namespace llarp
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// A different kind of event loop,
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// more suited for the native Windows NT
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// event model
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struct win32_tun_io
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{
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llarp_tun_io* t;
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device* tunif;
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byte_t readbuf[EV_READ_BUF_SZ] = {0};
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win32_tun_io(llarp_tun_io* tio) : t(tio), tunif(tuntap_init()){};
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bool
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queue_write(const byte_t* buf, size_t sz);
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bool
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setup();
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// first TUN device gets to set up the event port
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bool
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add_ev(llarp_ev_loop* l);
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// places data in event queue for kernel to process
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void
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do_write(void* data, size_t sz);
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// we call this one when we get a packet in the event port
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// which then kicks off another write
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void
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flush_write();
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void
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read(byte_t* buf, size_t sz);
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~win32_tun_io()
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{
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CancelIo(tunif->tun_fd);
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if(tunif->tun_fd)
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tuntap_destroy(tunif);
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}
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};
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#endif
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#endif
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