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lokinet/llarp/threadpool.cpp

142 lines
2.5 KiB
C++

#include "threadpool.hpp"
#include <pthread.h>
#include <cstring>
namespace llarp
{
namespace thread
{
Pool::Pool(size_t workers, const char *name)
{
stop = false;
while(workers--)
{
threads.emplace_back([this] {
for(;;)
{
llarp_thread_job job;
{
lock_t lock(this->queue_mutex);
this->condition.wait(
lock, [this] { return this->stop || !this->jobs.empty(); });
if(this->stop && this->jobs.empty())
return;
job = std::move(this->jobs.front());
this->jobs.pop_front();
}
// do work
job.work(job.user);
}
});
}
if(name)
{
for(auto &t : threads)
pthread_setname_np(t.native_handle(), name);
}
}
void
Pool::Stop()
{
{
lock_t lock(queue_mutex);
stop = true;
}
condition.notify_all();
done.notify_all();
}
void
Pool::Join()
{
for(auto &t : threads)
t.join();
threads.clear();
}
void
Pool::QueueJob(const llarp_thread_job &job)
{
{
lock_t lock(queue_mutex);
// don't allow enqueueing after stopping the pool
if(stop)
return;
jobs.emplace_back(job);
}
condition.notify_one();
}
} // namespace thread
} // namespace llarp
struct llarp_threadpool
{
llarp::thread::Pool impl;
llarp_threadpool(int workers, const char *name) : impl(workers, name)
{
}
};
extern "C" {
struct llarp_threadpool *
llarp_init_threadpool(int workers, const char *name)
{
if(workers > 0)
return new llarp_threadpool(workers, name);
else
return nullptr;
}
void
llarp_threadpool_join(struct llarp_threadpool *pool)
{
pool->impl.Join();
}
void
llarp_threadpool_start(struct llarp_threadpool *pool)
{ /** no op */
}
void
llarp_threadpool_stop(struct llarp_threadpool *pool)
{
pool->impl.Stop();
}
void
llarp_threadpool_wait(struct llarp_threadpool *pool)
{
std::mutex mtx;
{
std::unique_lock< std::mutex > lock(mtx);
pool->impl.done.wait(lock);
}
}
void
llarp_threadpool_queue_job(struct llarp_threadpool *pool,
struct llarp_thread_job job)
{
pool->impl.QueueJob(job);
}
void
llarp_free_threadpool(struct llarp_threadpool **pool)
{
if(*pool)
{
(*pool)->impl.Join();
delete *pool;
}
*pool = nullptr;
}
}