lokinet/include/llarp/link_message.hpp

69 lines
1.3 KiB
C++

#ifndef LLARP_LINK_MESSAGE_HPP
#define LLARP_LINK_MESSAGE_HPP
#include <llarp/bencode.h>
#include <llarp/link.h>
#include <llarp/router_id.hpp>
#include <queue>
#include <vector>
namespace llarp
{
struct ILinkMessage;
typedef std::queue< ILinkMessage* > SendQueue;
/// parsed link layer message
struct ILinkMessage
{
/// who did this message come from (rc.k)
RouterID remote = {};
uint64_t version = 0;
ILinkMessage() = default;
ILinkMessage(const RouterID& id);
virtual ~ILinkMessage(){};
virtual bool
DecodeKey(llarp_buffer_t key, llarp_buffer_t* buf) = 0;
virtual bool
BEncode(llarp_buffer_t* buf) const = 0;
virtual bool
HandleMessage(llarp_router* router) const = 0;
};
struct InboundMessageParser
{
InboundMessageParser(llarp_router* router);
dict_reader reader;
static bool
OnKey(dict_reader* r, llarp_buffer_t* buf);
/// start processig message from a link session
bool
ProcessFrom(llarp_link_session* from, llarp_buffer_t buf);
/// called when the message is fully read
/// return true when the message was accepted otherwise returns false
bool
MessageDone();
private:
RouterID
GetCurrentFrom();
private:
bool firstkey;
llarp_router* router;
llarp_link_session* from;
ILinkMessage* msg = nullptr;
};
}
#endif