lokinet/llarp/path/pathset.hpp
dr7ana 41312abab0 introset and message transmission underway
- message handling through classes that inherit from PathSet
- cleanups around link_manager
- etc etc
2023-10-24 08:40:18 -07:00

299 lines
7.2 KiB
C++

#pragma once
#include "path_types.hpp"
#include <llarp/router_contact.hpp>
#include <llarp/service/protocol_type.hpp>
#include <llarp/router_id.hpp>
#include <llarp/service/intro_set.hpp>
#include <llarp/util/status.hpp>
#include <llarp/util/thread/threading.hpp>
#include <llarp/util/time.hpp>
#include <functional>
#include <list>
#include <map>
#include <tuple>
#include <unordered_set>
namespace std
{
template <>
struct hash<std::pair<llarp::RouterID, llarp::PathID_t>>
{
size_t
operator()(const std::pair<llarp::RouterID, llarp::PathID_t>& i) const
{
return hash<llarp::RouterID>{}(i.first) ^ hash<llarp::PathID_t>{}(i.second);
}
};
} // namespace std
namespace llarp
{
struct Router;
struct RouterContact;
class NodeDB;
namespace dht
{
struct GotIntroMessage;
struct GotRouterMessage;
struct GotNameMessage;
} // namespace dht
namespace path
{
/// status of a path
enum PathStatus
{
ePathBuilding,
ePathEstablished,
ePathTimeout,
ePathFailed,
ePathIgnore,
ePathExpired
};
/// Stats about all our path builds
struct BuildStats
{
static constexpr double MinGoodRatio = 0.25;
uint64_t attempts = 0;
uint64_t success = 0;
uint64_t fails = 0;
uint64_t timeouts = 0;
util::StatusObject
ExtractStatus() const;
double
SuccessRatio() const;
std::string
ToString() const;
};
/// the role of this path can fulfill
using PathRole = int;
/// capable of any role
constexpr PathRole ePathRoleAny = 0;
/// outbound hs traffic capable
constexpr PathRole ePathRoleOutboundHS = (1 << 0);
/// inbound hs traffic capable
constexpr PathRole ePathRoleInboundHS = (1 << 1);
/// exit traffic capable
constexpr PathRole ePathRoleExit = (1 << 2);
/// service node capable
constexpr PathRole ePathRoleSVC = (1 << 3);
/// dht message capable
constexpr PathRole ePathRoleDHT = (1 << 4);
// forward declare
struct Path;
using Path_ptr = std::shared_ptr<Path>;
struct PathSet;
using PathSet_ptr = std::shared_ptr<PathSet>;
/// a set of paths owned by an entity
struct PathSet
{
/// maximum number of paths a path set can maintain
static constexpr size_t max_paths = 32;
/// construct
/// @params numDesiredPaths the number of paths to maintain
PathSet(size_t numDesiredPaths);
/// get a shared_ptr of ourself
virtual PathSet_ptr
GetSelf() = 0;
/// get a weak_ptr of ourself
virtual std::weak_ptr<PathSet>
GetWeak() = 0;
virtual void
BuildOne(PathRole roles = ePathRoleAny) = 0;
/// manual build on these hops
virtual void
Build(std::vector<RouterContact> hops, PathRole roles = ePathRoleAny) = 0;
/// tick owned paths
virtual void
Tick(llarp_time_t now);
/// count the number of paths that will exist at this timestamp in future
size_t
NumPathsExistingAt(llarp_time_t futureTime) const;
virtual void
HandlePathBuilt(Path_ptr path) = 0;
virtual void
HandlePathBuildTimeout(Path_ptr path);
virtual void
HandlePathBuildFailedAt(Path_ptr path, RouterID hop);
void
PathBuildStarted(Path_ptr path);
/// a path died now what?
virtual void
HandlePathDied(Path_ptr path);
bool
GetNewestIntro(service::Introduction& intro) const;
void
AddPath(Path_ptr path);
Path_ptr
GetByUpstream(RouterID remote, PathID_t rxid) const;
void
ExpirePaths(llarp_time_t now, Router* router);
/// get the number of paths in this status
size_t
NumInStatus(PathStatus st) const;
/// get the number of paths that match the role that are available
size_t
AvailablePaths(PathRole role) const;
/// get time from event loop
virtual llarp_time_t
Now() const = 0;
/// stop this pathset and mark it as to be removed
virtual bool
Stop() = 0;
/// return true if we are stopped
virtual bool
IsStopped() const = 0;
/// get the "name" of this pathset
virtual std::string
Name() const = 0;
/// return true if we can and should remove this pathset and underlying
/// resources from its parent context
virtual bool
ShouldRemove() const = 0;
/// return true if we should build another path
virtual bool
ShouldBuildMore(llarp_time_t now) const;
/// return true if we need another path with the given path roles
virtual bool
ShouldBuildMoreForRoles(llarp_time_t now, PathRole roles) const;
/// return the minimum number of paths we want for given roles
virtual size_t
MinRequiredForRoles(PathRole roles) const;
/// return true if we should publish a new hidden service descriptor
virtual bool
ShouldPublishDescriptors([[maybe_unused]] llarp_time_t now) const
{
return false;
}
virtual void
BlacklistSNode(const RouterID) = 0;
Path_ptr
GetEstablishedPathClosestTo(
RouterID router,
std::unordered_set<RouterID> excluding = {},
PathRole roles = ePathRoleAny) const;
Path_ptr
PickEstablishedPath(PathRole roles = ePathRoleAny) const;
Path_ptr
PickRandomEstablishedPath(PathRole roles = ePathRoleAny) const;
Path_ptr
GetPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
GetNewestPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
GetRandomPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
GetPathByID(PathID_t id) const;
Path_ptr
GetByEndpointWithID(RouterID router, PathID_t id) const;
std::optional<std::set<service::Introduction>>
GetCurrentIntroductionsWithFilter(
std::function<bool(const service::Introduction&)> filter) const;
/// reset all cooldown timers
virtual void
ResetInternalState() = 0;
virtual bool
BuildOneAlignedTo(const RouterID endpoint) = 0;
virtual void
send_packet_to_remote(std::string buf) = 0;
virtual std::optional<std::vector<RouterContact>>
GetHopsForBuild() = 0;
void
ForEachPath(std::function<void(const Path_ptr&)> visit) const
{
Lock_t lock(m_PathsMutex);
auto itr = m_Paths.begin();
while (itr != m_Paths.end())
{
visit(itr->second);
++itr;
}
}
void
UpstreamFlush(Router* r);
void
DownstreamFlush(Router* r);
size_t numDesiredPaths;
protected:
BuildStats m_BuildStats;
void
TickPaths(Router* r);
using Mtx_t = util::NullMutex;
using Lock_t = util::NullLock;
using PathMap_t = std::unordered_map<std::pair<RouterID, PathID_t>, Path_ptr>;
mutable Mtx_t m_PathsMutex;
PathMap_t m_Paths;
private:
std::unordered_map<RouterID, std::weak_ptr<path::Path>> m_PathCache;
};
} // namespace path
template <>
constexpr inline bool IsToStringFormattable<path::BuildStats> = true;
} // namespace llarp