lokinet/llarp/link/session.hpp

122 lines
2.7 KiB
C++

#ifndef LLARP_LINK_SESSION_HPP
#define LLARP_LINK_SESSION_HPP
#include <crypto/types.hpp>
#include <net/net.hpp>
#include <ev/ev.hpp>
#include <router_contact.hpp>
#include <util/types.hpp>
#include <functional>
namespace llarp
{
struct LinkIntroMessage;
struct ILinkMessage;
struct ILinkLayer;
struct ILinkSession
{
virtual ~ILinkSession() = default;
/// delivery status of a message
enum class DeliveryStatus
{
eDeliverySuccess = 0,
eDeliveryDropped = 1
};
/// equiv of shared_from_this but for the interface type so
/// that each implementation can use shared_from_this
virtual std::shared_ptr<ILinkSession>
BorrowSelf() = 0;
/// hook for utp for when we have established a connection
virtual void
OnLinkEstablished(ILinkLayer*){};
/// called every event loop tick
virtual void
Pump() = 0;
/// called every timer tick
virtual void Tick(llarp_time_t) = 0;
/// message delivery result hook function
using CompletionHandler = std::function<void(DeliveryStatus)>;
using Packet_t = std::vector<byte_t>;
using Message_t = std::vector<byte_t>;
/// send a message buffer to the remote endpoint
virtual bool
SendMessageBuffer(Message_t, CompletionHandler handler) = 0;
/// start the connection
virtual void
Start() = 0;
virtual void
Close() = 0;
/// recv packet on low layer
/// not used by utp
virtual bool Recv_LL(Packet_t)
{
return true;
}
/// send a keepalive to the remote endpoint
virtual bool
SendKeepAlive() = 0;
/// return true if we are established
virtual bool
IsEstablished() const = 0;
/// return true if this session has timed out
virtual bool
TimedOut(llarp_time_t now) const = 0;
/// get remote public identity key
virtual PubKey
GetPubKey() const = 0;
/// is an inbound session or not
virtual bool
IsInbound() const = 0;
/// get remote address
virtual IpAddress
GetRemoteEndpoint() const = 0;
// get remote rc
virtual RouterContact
GetRemoteRC() const = 0;
/// handle a valid LIM
std::function<bool(const LinkIntroMessage* msg)> GotLIM;
/// send queue current blacklog
virtual size_t
SendQueueBacklog() const = 0;
/// get parent link layer
virtual ILinkLayer*
GetLinkLayer() const = 0;
/// renegotiate session when we have a new RC locally
virtual bool
RenegotiateSession() = 0;
/// return true if we should send an explicit keepalive message
virtual bool
ShouldPing() const = 0;
virtual util::StatusObject
ExtractStatus() const = 0;
};
} // namespace llarp
#endif