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231 lines
5.4 KiB
C++
231 lines
5.4 KiB
C++
#ifndef LLARP_SCHEDULER_HPP
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#define LLARP_SCHEDULER_HPP
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#include <util/object.hpp>
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#include <util/timerqueue.hpp>
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#include <absl/time/time.h>
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#include <atomic>
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#include <functional>
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#include <thread>
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#include <vector>
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namespace llarp
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{
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namespace thread
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{
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/// This is a general purpose event scheduler, supporting both one-off and
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/// repeated events.
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///
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/// Notes:
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/// - Events should not be started before their begin time
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/// - Events may start an arbitrary amount of time after they are scheduled,
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/// if there is a previous long running event.
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class Scheduler
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{
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public:
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using Callback = std::function< void() >;
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using Handle = int;
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static const Handle INVALID_HANDLE;
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// Define our own clock so we can test easier
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using Clock = std::function< absl::Time() >;
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private:
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/// struct for repeated events
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struct RepeatData
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{
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Callback m_callback;
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absl::Duration m_period;
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std::atomic_bool m_isCancelled;
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Handle m_handle;
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RepeatData(const Callback& callback, absl::Duration period)
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: m_callback(callback)
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, m_period(period)
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, m_isCancelled(false)
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, m_handle(0)
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{
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}
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};
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using RepeatDataPtr = std::shared_ptr< RepeatData >;
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using RepeatQueue = TimerQueue< RepeatDataPtr >;
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// Just for naming purposes.
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using Event = Callback;
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using EventQueue = TimerQueue< Event >;
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using EventItem = TimerQueueItem< Event >;
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public:
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// Looks more horrible than it is.
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using EventDispatcher = std::function< void(const Callback&) >;
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using EventKey = EventQueue::Key;
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private:
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Clock m_clock;
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EventQueue m_eventQueue;
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RepeatQueue m_repeatQueue;
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object::Catalog< RepeatDataPtr > m_repeats;
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util::Mutex m_threadMutex ACQUIRED_BEFORE(m_mutex); // protects running
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util::Mutex m_mutex ACQUIRED_AFTER(m_threadMutex); // master mutex
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absl::CondVar m_condition;
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EventDispatcher m_dispatcher;
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std::thread m_thread;
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std::atomic_bool m_running;
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std::atomic_size_t m_iterationCount;
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std::vector< EventItem > m_events;
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std::vector< EventItem >::iterator m_eventIt;
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std::atomic_size_t m_repeatCount;
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std::atomic_size_t m_eventCount;
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Scheduler(const Scheduler&) = delete;
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Scheduler&
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operator=(const Scheduler&) = delete;
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friend class DispatcherImpl;
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friend class Tardis;
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/// Dispatch thread function
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void
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dispatch();
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/// Yield to the dispatch thread
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void
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yield();
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public:
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/// Return the epoch from which to create `Durations` from.
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static absl::Time
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epoch()
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{
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return absl::UnixEpoch();
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}
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static EventDispatcher
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defaultDispatcher()
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{
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return [](const Callback& callback) { callback(); };
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}
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static Clock
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defaultClock()
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{
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return &absl::Now;
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}
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Scheduler() : Scheduler(defaultDispatcher(), defaultClock())
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{
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}
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explicit Scheduler(const EventDispatcher& dispatcher)
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: Scheduler(dispatcher, defaultClock())
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{
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}
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explicit Scheduler(const Clock& clock)
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: Scheduler(defaultDispatcher(), clock)
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{
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}
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Scheduler(const EventDispatcher& dispatcher, const Clock& clock);
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~Scheduler();
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/// Start the scheduler
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/// Note that currently this "can't fail" and return `false`. If thread
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/// spawning fails, an exception will be thrown.
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bool
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start();
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void
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stop();
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Handle
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schedule(absl::Time time, const Callback& callback,
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const EventKey& key = EventKey(nullptr));
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bool
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reschedule(Handle handle, absl::Time time, bool wait = false);
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bool
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reschedule(Handle handle, const EventKey& key, absl::Time time,
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bool wait = false);
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bool
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cancel(Handle handle, bool wait = false)
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{
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return cancel(handle, EventKey(nullptr), wait);
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}
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bool
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cancel(Handle handle, const EventKey& key, bool wait = false);
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void
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cancelAll(bool wait = false);
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Handle
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scheduleRepeat(absl::Duration interval, const Callback& callback,
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absl::Time startTime = absl::Time());
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bool
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cancelRepeat(Handle handle, bool wait = false);
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void
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cancelAllRepeats(bool wait = false);
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size_t
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repeatCount() const
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{
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return m_repeatCount;
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}
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size_t
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eventCount() const
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{
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return m_eventCount;
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}
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};
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class Tardis
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{
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mutable util::Mutex m_mutex;
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absl::Time m_time;
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Scheduler& m_scheduler;
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public:
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Tardis(Scheduler& scheduler) : m_time(absl::Now()), m_scheduler(scheduler)
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{
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m_scheduler.m_clock = std::bind(&Tardis::now, this);
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}
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void
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advanceTime(absl::Duration duration)
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{
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{
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absl::WriterMutexLock l(&m_mutex);
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m_time += duration;
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}
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{
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absl::WriterMutexLock l(&m_scheduler.m_mutex);
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m_scheduler.m_condition.Signal();
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}
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}
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absl::Time
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now() const
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{
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absl::ReaderMutexLock l(&m_mutex);
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return m_time;
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}
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};
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} // namespace thread
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} // namespace llarp
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#endif
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